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Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game
Date: Saturday, February 9th 2019 11:25am CST
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): Nathaniel Prime, Nexus Knight and ScottyP from Seibertron, io9.gizmodo.com, kotaku.com

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Views: 22,651

We have a plethora of card reveals for you all to mull over today, and all from different sources. Let's dive in shall we!

First up is the reveal of Superion joining the ranks of the Autobots in Wave 2: Rise of the Combiners. This comes courtesy of io9.Gizmodo.com. This news was shared with us by fellow Seibertron users, Nathaniel Prime and Nexus Knight.

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

To make up Superion, you of course need the individual Aerialbots:

Silverbolt

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Air Raid

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Firefight

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Skydive

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Alpha Bravo

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game.

Here's the enigma you'll need:

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

As you can see, Superion follows the trend set by Menasor in using the team rooster as set by their recent toyline appearance in Combiner Wars.

The team also gets a Aerialbot specific card.

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Next up is the reveal of the second theme deck for the game...this time focused on one of the mightiest Decepticon Combiners of all... Devastator!

This comes courtesy of Kotaku, and we were pointed in the right direction by fellow Seibertron user and podcast host, ScottyP!

Devastator will be released in a separate Rise of the Combiners deck on March 29th, the same way Metroplex was last October.

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Just as you would expect, here's the usual crew you need to make this green giant:

Scrapper

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Mixmaster

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Bonecrusher

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Hook

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Longhaul

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Scavenger

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

Like all other Combiners so far, these also come with an Enigma.

Transformers News: Superion and Devastator Join In The Fight In The Official Transformers Trading Card Game

What do you think about these reveals? Will you be hunting down any of these Combiners for your deck? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!

Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed
Date: Thursday, February 7th 2019 2:25pm CST
Category: Game News
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 23,664

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Bah-weep-graaaaagnah wheep nini bong!

Happy Lunar New Year to everyone!
May the Lunar Year bring you JoyLove and Peace.
 

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Transformers: Earth Wars is joining the celebration by bringing Gifts!
Click the link below to claim them:
  • Red Kremzeek (Battle booster) x 10
  • Gold XP Power Core x 1
  • Premium Shard x 1,500


http://bit.ly/tflunarny
◆ You must be on your mobile device with the game installed to redeem the link.
◆ Please make sure to fully close the app before tapping the link above.
◆ The items via the link can be redeemed only once per player.
◆ The expiry date on this link is 13/02/2019, Wed 11:59 pm UTC.
◆ If you can’t redeem the link, please check this troubleshooting guide for additional steps.

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Heart of Steel

Fight in this event to unlock a 2, 3 or 4-Star Streetwise or Sinnertwin and get:

- Up to 2,000 Premium Shards1,500 3-Star Shards and 800 4-Star Shards
- Up to 25 Mk3 Battle Boosters
- And Bonus XP per Battle!

Want more?
Go for the extra mile and unlock extra Spark and a Gold Power Core Chip from the hardest tiers and rank among the TOP.

Event type: Alliance Leaderboard
Start Date: 08/02/2019 10:00 UTC
End Date: 11/02/2019 10:00 UTC
Prestige Allowed: None (1)
Bonus ExperienceTriple XP

How to Participate?
  • Join an Alliance and reach HQ Level 4!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes 
  • Continue to earn Battle Points!
  • Secure your rank on the Event Leaderboard!
  • Win amazing guaranteed prizes! 
Alliance Leaderboards

Alliance Leaderboards allow you to earn Battle Points after redeeming all of your tiered prizes. Leaderboard Prizes are awarded based on your rank in relation to other Alliances in the game.

Only the top 40 alliance members Battle Point contributions will count towards your Alliance’s Leaderboard score.

Leaderboard Prizes are distributed at the end of the event and may take some time to process and appear. 

Event Battle Zones

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Totaliser Prizes

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Leaderboard Prizes

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

New Bots: Streetwise & Sinnertwin

Two Special class bots: Streetwise and Sinnertwin are joining the Earth Wars this weekend!

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed
Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed
Nothing escapes Streetwise's notice, and even the most seemingly insignificant details get filed away in his hyperactive processor for further analysis. Put simply, Streetwise is an environmental sponge.

Put him anywhere in the galaxy and he'll know the place like the back of his hand in hours. Right down to the local dialects and slang expressions - which he often adopts.

With armaments such as double-barrelled air compressor cannon and sensor-blinding photon pistol, he packs a punch equally in both robot and car mode.

 


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed
Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed
Inactivity weighs heavily on Sinnertwin, and if he's not ravaging or destroying something on a fairly regular basis he gets a little restless, and restlessness equates to going out and finding something to tear to shreds with his teeth, horns or claws.

Mayhem on any level brings him a singular pleasure, and Autobot cries and screams are music to his audio modules.

In his twin-headed dragon-like beast mode he has numerous weapons at his disposal, including a back-mounted flame cannon and internal flamethrowers that allow both heads to breathe fire.


Streetwise and Sinnertwin have the same ability.


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Timesplit Grenade: Shoots a timesplit grenade. When caught in the explosion, every ally is 30% faster while enemies are 30% slower. Both effects last for seconds.

Their challenge battle will be available via newsfeed prior to the weekend event!

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Android Account Recovery

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Since our latest update on last Thursday, some Android players may have trouble logging in and need to recover their accounts.

We have sent a push notification and email to those who could potentially be affected by this.

If you are having this issue, please check this article.

We are still trying hard to recover as many accounts as possible at the moment so we will let you know about compensation once we are ready.

Thank you for your patience and we apologise for any inconvenience this caused.

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Under investigation

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Here are the issues reported that we've been investigating:
    Cheetor/Blackarachnia go the long way around after destroying a wall piece
      We have identified the issue and have a fix in place for the next release.
       
    Bots constantly walking on walls instead of targeting them
      We are still investigating this issue.
       
  • Countdown time is displayed in English for non-English languages
      We have identified the issue and have a fix in place for next week
These are just some examples of the reports that we've received from you and we continue to work hard to improve your experience with the game every day.

We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: [url=mailto:support@transformersearthwars.com]support@transformersearthwars.com[/url]. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Bug Fixes

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

The following bug fix is coming to the game soon.
  • Bots like Cheetor/Blackarachnia, or Goldfire/Ramjet were freezing while doing their abilities.
      The fix for this will go live later this week.

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Twitch

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

STREETWISE and SINNERTWIN are ready to rumble! Get to know more about their skills and use in battle in this week's streaming.

Join Deb, Ioannis, Fabien and Jairo who will be talking about game improvements, new features, upcoming bots and more!

Next stream will be LIVE Thursday, February 7 @5pm UTC!
 

Follow us on Twitch

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed

Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed










Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed Twitter


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed Facebook


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed Instagram


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed YouTube


Transformers News: Transformers: Earth Wars Heart of Steel Update Plus New Bots Revealed Twitch

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2019 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen
Date: Wednesday, February 6th 2019 3:10am CST
Categories: Movie Related News, Toy News, Game News
Posted by: Emerje | Credit(s): Ken Cristiansen on Facebook

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Views: 48,101

This one goes back a ways. Perennial Transformers artist Ken Christiansen has posted several pieces of his concept art from the 2007 Transformers: the Game to Facebook based loosely on the first live action movie. This game is notable for providing the basis for much of the additional lineup of characters found in the accompanying movie toy tie in line. This includes some really great figures like Longarm and Dropkick (the old one, not the new one). Below you'll find his thoughts on each design including some bits of trivia we likely haven't heard before.

Ken Christiansen wrote:Shockwave Triple Changer, from Transformers: the Game 2007

Here's an oldie, but one of my all time favorite designs. Time stamped August, 2006. Wow, that's getting old. So happy to see this character appear in G1 form in the #bumblebeemovie . Scroll through to get some purple action, along with black color variations for the game. Went from a 'Super Howitzer' to an Apache copter.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Swindle! Transformers : The Game, 2007

The first character I designed for the game, which turned out to be the first toy I ever contributed to. Scroll for concept art, initial concept sketch, and shots of the figure. So if this - getting to work on Transformers, designing characters for Transformers, having those designs being made into toys - wasn't enough of a mind blower for me, the figure was included in the press pack to support the film. It was fun times.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Dropkick! Transformers : The Game, 2007

The second character I designed for the game, which turned out to be another toy! Swipe for concept art, initial concept sketch, and shots of the figure. It was originally meant to be just a gray truck, but as Hasbro worked on the figure, they came up with the Decepticon symbol graphic, and asked us to add it to the in game character. Happily, because it looked awesome.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Dirtboss! Transformers : The Game, 2007

Dirtboss? That's a name! The third character I designed for the game, which turned out to be another toy! But not for Transformers : the Movie, he came in 2009 as part of the Revenge of the Fallen line. That made me happy, because he was my favorite drone design, a little scrappy guy, so I was glad to see him get a toy version.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Payload! Transformers : The Game, 2007

The second character set I designed after the initial 3 for the game, this was the kickoff, and turned out to be another toy. This one I got to do some graphics and I really got into it, made a stock armored car service logo, with a Decepticon symbol thrown in there. As fun as this one was to do, I think I like the toy even better. Except for the thing on his back. Owners know what I'm talking about.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Dreadwing! Transformers : The Game 2007

I admit, this is an oddly shaped bot mode. But the adaptation of this concept to toy was fantastic. He looked pretty good in the game too. And in the comics. I don't always nail the expression of the idea, but I love when other people can take it and make it better in different media.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Longarm! Transformers : The Game 2007

A tow truck was on the design list, so of course I wanted to do Hoist. But, they wanted to save the established character for future films (Though Hasbro did a Hoist repaint of the figure anyways, so...win!) I had to make him blue, but along the way, the tow truck scene from the movie came into play, and I was asked to repaint it to match the graphics from the film. And here he is. And again, the figure exceeded expectations, the team did such a great job of bringing it to the toy shelves.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Cement Truck! Transformers : The Game 2007

Well this one didn't get a toy, so he didn't get a name. But I colored him green so I call him Mixmaster. Of course later, Revenge of the Fallen put forth the actual Mixmaster...

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Ken Christiansen wrote:Sector 7 Drone! Transformers : The Game 2007

Well,, the humans want to play too. Here's the design for the roaming drones from Sector 7.

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Transformers News: 2007 Transformers: the Game concept art shown off by Ken Christiansen

Grapple Revealed For The Official Transformers Trading Card Game And In-depth Analysis

Transformers News: Grapple Revealed For The Official Transformers Trading Card Game And In-depth Analysis
Date: Tuesday, February 5th 2019 4:07pm CST
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): Official Transformers Trading Card Game Facebook page, #Sideways# from Seibertron

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Views: 21,457

Following the reveal of Warpath to the Official Transformers Trading Card Game, fellow Seibertron user #Sideways# has come forward to share his in depth analysis on Warpath, and on another recently revealed card, Grapple!

Take it away #Sideways#!

---------------

Hey everyone! #Sideways# here again with another article going over some new reveals! Warpath was already spotted, but I thought I might share him again to go over what he does, how best to play him and my general thoughts on him! All that and more down below!

Transformers News: Grapple Revealed For The Official Transformers Trading Card Game And In-depth Analysis
"Tanks but no Tanks" couldn't be more accurate.


Warpath (previously revealed HERE) is another Rare coming out of a set already stacked to the brim with Rares. From Acid Storm, Venin and even the entire Dinobot roster, Rise of the Combiners is pretty well stuffed with Rares and something tells me that there's even more awaiting us in this set.

As for Warpath himself, let's start off with the stats. Firstly, we have a modest two defense in his Tank mode and an average four attack. This makes him one of only a few Tanks that actually have two defense, which isn't the best given Tanks' heavy reliance on defensive stats to win the game, with Crushing Treads even working with the defense stat directly.

His HP is actually quite abysmal for this reason. I realize that his Robot Mode is going to be his primary mode, but I gotta say, I fear for him on the first turn of the game, especially against decks like Double Prime who would see him as both a juicy target and priority #1 given their reliance on Tough to stay alive. Remember, Battlefield Legend Optimus Prime has a base attack of 8 -- your flips better not whiff if you want to live, and that's not even counting when Prime flips a Leap Into Battle.

There's a chance he's going to be targeted down before he can get his usefulness in, but if you manage to keep him alive, you get to take advantage of the second anti-keyword effect we have in the game thus far. Whereas Acid Storm prevents the use of Bold, Warpath prevents the usage of Tough in his Robot Mode. This anti-Tough effect isn't as important as Acid Storm's anti-Bold as Bold is far more pervasive in the meta (especially in the case of Dinobots), but he still has his usefulness against Double Prime, Tanks and other decks that would dare call themselves "overly defensive".

This is even more impressive when you consider his Tank mode's effect, which deals up to six(!?) damage if your opponent has all six of their double Blue pipped cards in their Scrap Pile. This isn't going to be the case for the majority of the game, of course, but there is a good chance you'll get three damage or so out of it, which isn't bad at all, especially against hyper-defensive decks. He has a tremendous potential to do some serious damage indirectly -- heck, even plop an Armed Hovercraft on him and spread even more indirect damage to everyone. He can do some serious punishment if the matchup allows.

Naturally, if the matchup happens to be overtly offensive, Warpath can only make use of his solid three defense and Pierce 2. He's frankly feeble against largely offensive decks like Insecticons, Predacons or Dinobots. His abilities don't matter in those and similar matchups, leaving everything to his rather average stats to hopefully carry him to victory, which shouldn't be the plan when picking characters for a team. That being said, an interesting combo would be Warpath on a team with Acid Storm so that they might cover the other's weaknesses, both of which making your opponent extremely sad that they decided to play the game that day.

Either way, Warpath is a six star character, which makes him always a viable pick if you're concerned about extremely defensive decks in your area. I could definitely see picking him in place of Demolisher in a Tank deck to make use of Warpath's frankly far more useful abilities, but again, Warpath is to defensive decks that a Silver Bullet is to Van Helsing -- great at killing werewolves, for sure, but what happens when you come across a vampire?

Silver Bullet cards like Warpath make me glad that we don't have a Sideboard in this card game. Could you imagine the game where in between games you could make a swap or two and whip out a card that completely polarizes the matchup? The whole metagame would fall apart. But then, perhaps that's a good thing. Food for thought.

So, in closing, Warpath is someone I'm looking forward to seeing in the metagame. Whether he's with a mixed bag of "hate bears" where your list is nothing but answers to the big decks of the time or perhaps in a Tanks list, I can't wait to see where he goes from here. I don't think he's better than Acid Storm from the sheer number of decks that rely on Bold to do its fair share of damage, but I still think he has potential to be a spicy tech against Double Primes and similar decks.

Transformers News: Grapple Revealed For The Official Transformers Trading Card Game And In-depth Analysis
A penny saved is a government oversight.


Saving is a theme with Grapple. His entire playstyle revolves around keeping a large hand and dumping it on a massive attack. This is actually a reference to the personal life of one of the developers, as Drew Nolosco -- one of the chief game designers of the TFTCG -- had to save his pennies to purchase a Grapple back in the 80's as one of his first "big" purchases. It's a touching story, but does it translate to value for Grapple?

The short answer? Maybe.

The long answer? Maaaaaaaybe.

So here's the thing: He requires his entire team to be built around him to have success with his abilities, and for you to save cards in your hand to build up to his Truck mode ability. This would be fine if it weren't so hard to save up cards in your hand in this game. It seems that everyone has some sort of hand-scrapping effect now, and you need to continuously play Upgrades to stay in the game.

All that aside, I can think back to Sunstorm and his grindy playstyle and I can't help but to think that Grapple might be a spiritual successor. Questionable viability of saving cards in your hand notwithstanding, his effects if you do pull it off make him quite interesting in terms of offensive and defensive power. You should generally play a mixed list, of course, but with a lot of Green to supplement his defensive ability's trigger effect.

Whereas it's easy to power up a character offensively, even Grapple with the Plan and Bold effects making his offensive ability generally pop off most times when boosted by Bold, I can't help but to wonder if that would be the extent of it. But then I am reminded of Evasive Actions and Body Armor and I am relieved -- he can use both of these to not only escape an early grave thanks to his abysmal starting zero defense, but to potentially bolster your hand even further with Green Pips.

I don't know whether Grapple will be good enough to be in the meta, though. I see cards like Inferno, whose stats are roughly the same as Grapple and his lack of play and begin to doubt whether or not Grapple will follow suit to his mold-mate. He requires an investment to pull off, but even if you do, would it be worthwhile? Would it really? Or would it not simply be better to play Inferno instead and get the same value for less investment?

I tend to lean to the latter, myself, but Grapple's vehicle mode makes me question that assumption with its ability to drop four damage on something. Sure, at the cost of your hand, but hopefully you've set up before you did something so drastic. The thought of using a One Shall Stand on somebody and then plopping four more damage to make a total of seven makes me shudder. But then, that might be a pipe dream -- and besides, wouldn't it just be better to save all of those ever-so important cards in your hand and, you know, use them?

Food for thought, but I guess I have always been an offense-centric player myself.

All in all, Grapple is fascinating. He would require teammates to draw plenty of cards to supply him with the materials he needs to pop his effects, but I wonder if he's worth the investment, or if he would simply leave us all with a sense of buyer's remorse.


__________CLOSING__________



I don't know what to think about some aspects of these guys, but I know one thing, I don't think that this is the last we'll see of Grapple or Warpath. Their existence means someone will try them, and that means one thing: If you happen to be playing defensively at a tournament, you might want to watch your back, and more importantly, your Double Blues.

As for me, I will be uploading more thoughts on the second wave of Transformers to my YouTube channel, Nanomachines. If you'd like to check it out, I would greatly appreciate it!

What are you liking about these guys? Are you just excited to see more love for Warpath? Or perhaps you're looking forward to breaking the bank with Grapple? Let me know in the comments below!

Transformers: Earth Wars Event - Hail to the King

Transformers News: Transformers: Earth Wars Event - Hail to the King
Date: Wednesday, January 30th 2019 8:10pm CST
Categories: Game News, Digital Media News
Posted by: D-Maximal_Primal | Credit(s): Transformers Earth Wars

Discuss This Topic · Permanent Link
Views: 26,236

Transformers News: Transformers: Earth Wars Event - Hail to the King

Bah-weep-graaaaagnah wheep nini bong!

The 12th Prime Core will be unleashed this weekend! Collect up to 3,000 Prime Core shards this weekend!

Transformers News: Transformers: Earth Wars Event - Hail to the King

Transformers News: Transformers: Earth Wars Event - Hail to the King

Hail to the King

Take part in this weekend's event to win:

- Up to 3,000 Prime Core Shards
- Up to 3,000 Premium Shards
- Up to 30,000 Spark
- And Bonus XP per Battle

Each Prime Core will greatly enhance your bots by giving them unique Prime abilities!

Event type: Individual Totaliser
Start Date: 01/02/19 10:00 UTC
End Date: 04/02/19 10:00 UTC
Prestige Allowed: 30
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes 
Event Battle Zones

Transformers News: Transformers: Earth Wars Event - Hail to the King

Totaliser Prizes

Transformers News: Transformers: Earth Wars Event - Hail to the King


Transformers News: Transformers: Earth Wars Event - Hail to the King

* One Prime Core Chip will be obtainable by collecting 5,000 Prime Core Shards. Every Prime Core Chip guarantees a new Prime Core - no duplicates!


Transformers News: Transformers: Earth Wars Event - Hail to the King

** Combine 1000 Premium Shards into one Premium Crystal.

Transformers News: Transformers: Earth Wars Event - Hail to the King

New Prime Core: Prima Prime

The 12th Prime Core will be unleashed together with this weekend event!


Transformers News: Transformers: Earth Wars Event - Hail to the King

Prima Prime: Enemies hit by your basic attacks take extra damage from all sources for 5 seconds.

The challenge battle will be available via in-game newsfeed to get a taste of this brand newPrime Core later this week!
 

Transformers News: Transformers: Earth Wars Event - Hail to the King

Transformers News: Transformers: Earth Wars Event - Hail to the King

Upcoming bots

Have you watched the stream last week? If not, you’d better check out as the team showed the new bots: Streetwise & Sinnertwin transforming into their alf forms in the showroom.

Transformers News: Transformers: Earth Wars Event - Hail to the King

Stay tuned as we will reveal their bios and special abilities in the next newsletter!

Transformers News: Transformers: Earth Wars Event - Hail to the King

Under investigation

Transformers News: Transformers: Earth Wars Event - Hail to the King

Here is the issue reported that we've been investigating:
  • We’ve been investigating more issues with walls and the battle engine. This is still very much work in progress so we cannot share any details at this stage ;)
This is just an example of the reports that we've received from you and we continue to work hard to improve your experience with the game every day.

We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: [url=mailto:support@transformersearthwars.com]support@transformersearthwars.com[/url]. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.

Transformers News: Transformers: Earth Wars Event - Hail to the King

Bug Fixes

Transformers News: Transformers: Earth Wars Event - Hail to the King

The following bug fixes are coming to the game later today!
  • We received a large number of player reports regarding First Aid/Reflectorshealing stat not matching the amount they actually deal.
      This issue was caused by the healing and bot power values being artificially high on the bots profile screen.
    • We have adjusted these values on the profile screen so they now match the effective power and healing of these bots on the battlefield.These changes are purely cosmetic and won’t make any difference for these bots healing or attacking power. 
       
  • We fixed several issues affecting bots equipped with G1 Cores making them appear as the opposite faction bot in some specific situations.
  • We fixed an issue getting bots stuck on the spot walking.
  • Huffer and Lockdown's Special Ability turrets will now inherit a percentage of the health and damage stats from their creator. Please check the details on the wiki.
  • Solved bugs affecting Blaster and Soundwave’s minions making them die immediately after deploy.
  • Combiners could be previously be stunned by the Thunder Towers in Raid. This is now fixed.
  • After triggering an outpost and entering stealth mode, outpost bots were targetingSlash/Rippersnapper without attacking them, pushing the bots off canvas. It is now fixed in most cases.

Transformers News: Transformers: Earth Wars Event - Hail to the King

Twitch

Transformers News: Transformers: Earth Wars Event - Hail to the King

There will be no stream this Thursday.

We’ll be back LIVE Thursday, February 7 @5pm UTC!
 

Follow us on Twitch

Transformers News: Transformers: Earth Wars Event - Hail to the King

Transformers News: Transformers: Earth Wars Event - Hail to the King

Transformers News: Transformers: Earth Wars Event - Hail to the King

Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
Date: Saturday, January 26th 2019 12:22pm CST
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways# and SurviveFan23 from Seibertron, Transformers TCG Facebook Page, Vectorsigma.info

Discuss This Topic · Permanent Link
Views: 33,236

What's that rumbling I hear? Why it's the sound of another Combiner rushing to the fight in Wizards of the Coast's Official Transformers Trading Card Game! Thanks to fellow Seibertron users, Survivefan23 and #Sideways#, we have scans and card details (and an in-depth analysis of the new cards) to share!


The reveals come from the Official Transformers Trading Card Game Facebook page and Vectorsigma.info.

As always, over to #Sideways#:

__________

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
"I have an army."
"We have a Hulk."


The Transformers Trading Card Game Facebook page is back at it again with these reveals, with card scans courtesy of VectorSigma.info and this time, we have Menasor! But that's not all, Menasor doesn't come alone -- he comes with all his composite parts, and more! But don't just take my word for it, let's take a look!

__________CHARACTER CARDS__________


Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
Whoa! Yeah! Kickstart my Spark; hope it never stops!


Motormaster is the leader of the group, and he's arguably the most interesting of the bunch. He has painfully average stats when it comes to combiners, especially when you consider Motormaster is a rather powerful brute in canon, but his stats are definitely not what makes him special.

He has a very special ability in his Truck mode that keeps your entire team safe from indirect damage, from -- at least insofar as the wording of the card -- pretty much everything. Character Card, Action Cards, Upgrades, nothing can touch your team. Sadly, the only thing he can't protect is himself, as he states "other characters" instead of "all characters". This means that your opponents can target him with Plasma Burst, One Shall Stand and other indirect damage to try to remove him from the field if you're facing something spread-based.

Of course, that's fairly uncommon, with Planes and Double Prime being the only things that can effectively pull it off consistently. A lot of other decks seem to dead draw a lot with them, or worse. Although, as a side-note, Insecticon decks that play Barrage do play a bit of indirect damage in them to trigger his robot ability, which could be enough reason to play Motormaster in itself, but that's just pure conjecture.

But that is only in terms of his splashability in other lists, or perhaps in the mirror-match.

What makes him great for his archetype is his robot mode ability, which can redirect not the damage, but the entire attack to another one of your characters so that they can take the attack instead. Now, generally, it might be for the best if you just let Motormaster just take the hit, but in some cases, when you have a high defense partner for him on your team, you can definitely allow them to be the fall guy.

It's worth noting that in his Truck form, he is not technically Melee, Ranged or Specialist -- he's just... There. Whereas this shouldn't be a deal-breaker, it should go into your play as you wouldn't want to accidentally play a Power Sword when you couldn't.

All in all, his stats might not be the best, but his utility -- albeit meta dependent -- is great at keeping your team alive. Several decks will find him to be a high-priority target, which in Stunticon decks you'll find it easy to redirect that damage to one of your pawns. But who could possibly fit that "fall-guy" bill?


Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
This whole character-swapping thing is a real... Wild-ride. Eh? Ehhh?


Hey, look, a fall-guy!

But in all seriousness, Off-Road has the highest defense out of all the ne'er-do-wells and that makes him all right in my book. Whereas he also has the lowest HP out of the whole group while also being tied for the lowest attack in vehicle mode, something you can easily pull off with him is the ol' switcheroo. With Motormaster attacking first, you can swing for more damage with him and still have the high defense that Off-Road can supply.

Ability-wise, he has a fascinating kit that makes him another anti-meta pick. Whereas his robot mode leaves a bit to be desired, his vehicle mode is as anti-Car as I've seen in this game, directly dealing damage specifically to them, damaging them through their "extra attack" playstyle. Of course, this is one thing that makes him annoying in the mirror, as he deals damage indirectly to Car lists, something that Stunticons have in spades.

But the thing is, that's also what makes Motormaster so important to keep alive in the mirror, as his ability and his ability alone keeps Off-Road and other oppressive anti-Combiner spread cards from dealing too much damage to your field.

Off-Road's robot form isn't nearly as impressive as his vehicle form, as it heals one damage from you when you Transform to robot mode. But, that being said, there is a time and place for that ability. You see, when you have as high of a defensive stat as Off-Road does, you're probably not going to get one-hit, especially with a Reinforced Plating on his person. That's what makes him impressive in terms of survivability. Being a Truck, and in a list that plays Cars, you can abuse Team-Up Tactics to its fullest extent.

In the case of Off-Road, you can use it in tandem with his robot form ability and heal a total of 3 damage, half his health pool. Now, that won't come up all the time -- remember, having three damage on you implies that you blocked at least six damage, not counting flips -- but having the ability to heal three damage is definitely better than not having any ability at all. Speaking of which...


Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
A nervous wreck.


Hey, a vanilla!

Well, not exactly. See, whereas Motormaster, Off-Road and all his other compatriots expand their palate of exotic spices with flavors of keywords and interesting abilities, Breakdown is something approaching British food. Not overtly bland per se, but he comes really, really close.

He's a lot like Divebomb in that he's a Specialist with low stats and a vanilla form. The good news is, like Divebomb, he's just as useful as a Specialist in the list. Field Communicator remains a very good card in Combiner lists, same with Multi-Mission Gear, and anyone that can use those cards are automatically boosted in my book. But the problem is, he just has no incentive to Transform into robot mode at any time other than last in line, likely in the KO pile.

I can't help but think that it was from design that all the power was in his vehicle mode, boasting an impressive ability that can turn an extremely dismal offensive flip that has two blue pips in it into a considerable offensive. Of course, this is one of only a few decks out there that can and will need to play a balanced pip number to supplement this ability and Drag Strip's, which will be discussed below.

In more ways than one, Breakdown adores all the Car support that you can play in Stunticons as he can bolster his own offensive abilities while still keeping in his car form. He thrives off balanced lists, as flipping both blue and orange make him deal damage that can't be ignored by most decks of the trade.

He's not very splashable in pretty much any list whatsoever, but he's great in Stunticons.


Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
On his way to kidnap Penelope Pitstop. Again.


Remember when I said that this list thrives on balanced pips? Drag Strip aims to please in that regard, as he boasts some powerful draw in regards to his vehicle mode. His stats are also some of the highest in regards to attack amongst his peers, making him a powerful attacker for the deck in his robot mode.
Naturally, "powerful" is relative when he has 4 Attack compared to titans like Optimus Prime or Inferno's 8, but that's neither here nor there.

The real power that Drag Strip has is in his draw. He's another great attacker in his vehicle mode, like Breakdown, because of that potentially massive draw that you can have for more or less free. You're going to have a large hand quite quickly with this deck, and that's accentuated by Dead End, as well, but we're going to get to him.

Sadly, his robot form still is the weakest part to his kit despite it having the highest base attack of his teammates. Pierce 1 is low, and whereas Pierce stacks with -- potentially -- Scoundrel's Blaster, it's worthy of note that his virtually nonexistent defensive capabilities make him extremely unlikely to survive getting hit, so one might have to think twice about giving him a weapon that isn't a Grenade Launcher.

I mean, if it's going to get discarded anyway when he gets KO'd, why not just attach something that gives you more bang for your buck, right?

As for his splashability in other lists, I think he could definitely get a place in a Cliffjumper list. Cheap, disposable cars is what Cliffjumper thrives on, and when you're a five star Car that draw cards that can be used to boost Cliffjumper's damage? That's just too hard to pass up. Cliffjumper is a very uncommon deck to face, though, so Drag Strip might not find too much use outside of Cliff and Stunticons, but his draw effect is utterly nutty. Heck, I even want to try him in Sunstorm to give a draw boost, but that's an article for another time.

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
"Doomed Loner"? Big mood. Big. Mood.


If you thought that Drag Strip was the best car for Cliffjumper, let me introduce you to Dead End.

This guy is a depressed nihilist, but his draw ability only fills me with bubbly optimism. The guy has an easily accessible draw power that combos well with Drag Strip's draw, potentially netting you three cards on top of the cards you're already drawing with Actions, for turn and all the like.

He's such a good Transform target on the first turn, and to make sure you get the draw effect off, he has Tough 1 in his car mode. Whereas this won't save you in the long run, especially given the higher damaging counterparts we've seen especially out of the Volcanicus variety, it will at least save you turn one and that's really all that matters when we're talking about this doomed fellow.

Dead End is great at getting you into that card-advantage state so treasured by many decks by combining him with Drag Strip. Outside of that, he's not the greatest. Despite that, another deck that loves him is Cliffjumper, who already draws a card when you transform your Cars to robot mode. Using him, you draw two cards when you transform Dead End into robot form. Not bad if I do say so myself.

Like Drag Strip, Dead End will see limited use outside of Stunitcons, perhaps even less than Drag Strip in general. Despite my high praise of his draw effect's ease of use, his stats are about as dismal as his personality. Sadly, the only effect to play him is his draw effect -- you can sack him with Motormaster after that.

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
More used cars than Uncle Bobby B's.


Menasor is a big chungus. He's not as big as Volcanicus by far -- not even close -- but he's comparable to Metroplex in many ways. In fact, he's only slightly beefier than Metroplex insofar as having one more defense than him. But his abilities aren't just radically different than the metrotitan, but in a way, better than him.

Here's the thing: Playing extra Actions on your turn is really insane. Much better than playing multiple Upgrades, especially when some Action cards can literally resurrect the dead, you can pull off some really cool combos with multiple Action effects. You can, for instance, play a Supercharge, then a Reckless Charge to deal frankly disgusting damage, or multiple disruption cards like Disruptive Entrance. I'm honestly fascinated by the prospects of playing multiple Actions in a turn without needing to play Brainstorm first, and I can't wait to find out what kind of broken combo you can do with that ability alone.

That double Action ability, combined with the fact that you draw two cards when you combine make Menasor's disruptive abilities potentially extremely powerful. Especially when you consider that you have been drawing extra cards with Dead End and Drag Strip, your hand will likely be Optimal at this point to allow some interesting plays.

Of course, that's not where it ends with this absolute unit. The immense thickness of Menasor's neck allows him to have Bold 1, Tough 1 and Pierce 1 all stacked on the same character. Whereas we care extremely little about Pierce 1 when you have a base attack of 6 and the potential to stack some heavily damaging Action cards, we do care about Bold 1 and Tough 1 stacking with our Power Sword and Body Armor already, giving him potentially Bold and Tough 4. With that amount of Tough on him, and hopefully enough remaining HP to give you some leeway, you can probably pull off some pretty long stands as Menasor while giving your opponent disruption of the likes they've never seen before.

That, combined with his already high Bold make him someone I'm very interested in seeing whether or not he takes a spot in the metagame up until now reserved for Metroplex. They are pretty similar, after all, but I think Metroplex is about to get a much-needed boost...


__________BATTLE CARDS__________


Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
I must go! My people need me!


Escape Route is an intriguing Common Battle Card that's coming out of Wave 2, and I can't help but to wonder to what extent it'll be played if at all. There are certainly niche uses for it, for instance Dinobots might like the idea of digging for it with their massive Bold numbers to pull off some Grimlock flips on himself or perhaps some speedy Sludge plays.

But you know someone who would love this card way more than anyone else? Metroplex. Metroplex's playstyle requires you to play maximum copies of anything to net you multiple transformations in one turn. Roll Out, Rapid Conversion, they're all there -- but the problem was, if you whiffed them turn one you're pretty much at a massive disadvantage for the rest of the game given the fast-paced environment of Wave 1.

That's where Escape Route comes in. You see, not only do you get to dig for it with Metroplex's inherently high Bold numbers, you also get to make your turn one double flip that much more consistent by playing a third transformation card. I couldn't be more ecstatic -- Metroplex is a low-key favorite of mine. Something about playing with a card the size of an iPad makes me swoon, I guess.

But this card has limited use outside of Metroplex and Dinobots. Although, we haven't seen everything this set has to offer, so I can't exactly pass final judgement on it right yet, but it has enough potential to be a great card in certain niche scenarios. Most of the time you're going to want to transform into robot mode, but you never know what else this set has to offer to make this even better.

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
"Mr. 'E'. Mystery. A mystery can also be called an enigma.
Enigma. E. Nygma. Edward Nygma. The Riddler!"


An Enigma card is an Enigma card. Most of them are kinda useless in many circumstances outside of combination, as I have noticed. This one doesn't do too much that's special unlike the Predaking Enigma that drew a card and then played an Upgrade. The Stunticon Enigma draws two cards instead, which is cool, but I don't really think that makes it worth over-emphasizing on, especially since early game the card is a dead card in your hand. Only when you combine does the effect of having the card in your deck really begin to shine, and that's a shame.

But that being said, it's the most important card in the deck as if you don't Combine, you usually end up losing the game with your low offensive and defensive composite stats.

All in all, I'll give it a solid score of: Enigma/10. It's an Enigma -- it already merges five or six of your dudes into a bigger dude! What, you want it to do more than that? :lol:

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
They see me rollin' / They hatin'.


Stunticon Swagger is so freaking good. Okay, I know, it doesn't have a pip and that makes it kinda "meh" to put in your deck, but when you have an effect that's pretty much a pocket Acid Storm, you're going to get your value back multitudes of times over.

So, let me give you the lowdown on this card. When it says, "your opponent can't use Bold or Tough against the upgraded character" they mean it literally. You can't use Bold in an attack against the Stunticon that you're attacking, and conversely, you can't use Tough against the Upgraded Stunitcon, either. This card makes Dinobots cry even more than they do now that Acid Storm is being slid into certain decks to counter them. Even Insecticons hate this card, especially since Barrage is taken purely for his own Bold stacking ability.

Here's the thing, though. Menasor is also a Stunticon, if you couldn't already tell. That means that his huge self can swagger like the rest of his composite parts, and that means he's just that much harder to take down. His massive defensive abilities have a perfect capstone with Stunticon Swagger, forcing your opponent to rely on boosting their attack stats instead of relying on Bold to do their dirty work for them.

It's worth noting that this card is also great against Nemesis Prime decks that rely on Bold and Tough to mill their decks faster. Whereas it probably won't really help as much as attaching a weapon would in the early game, it's certainly a great card to have attached to your Stunticons and it takes the cake in terms of my favorite support for a Combiner as of yet. It's just that good. Pip or not, this card makes me impossibly intrigued to see if Menasor can be as big and powerful as I think he can be.

Transformers News: Menasor And Stunticons Revealed For Official Transformers Trading Card Game + Card Analysis
"Careful. A cornered beast is where they're at their most dangerous."


As the developers described it, "Cornered!" is an anti-Combiner card. Being able to flip one of your opponent's hard-earned transformations back to their vehicle mode over and over can reduce even the most hardened Combiner player to tears as their entire deck seems to slow down to a crawl. But that's not all, you can also use it to trigger certain effects on your opponent's characters prematurely.

As per their weekly "Rules Roundup" that the guys over at Wizards of the Coast are doing, they recently answered a bunch of questions over a variety of topics. One of such questions was whether or not a flip ability triggered on your turn when you used Cornered! on one of your opponent's characters. That answer was an unequivocal "yes", which opens up a new can of worms in terms of potential play strategies to mess up your opponent's life.

You see, you can force them to flip when they don't want to. For instance, Nemesis Prime when they are about to reshuffle their deck, or perhaps Skrapnel where you can punish his low HP without his annoying robot mode ability. But more than that, you can abuse cards like Chop Shop too soon, discarding all their hard-earned Upgrades and avoiding the massive draw and healing-fest that was about to happen. There are countless levels of interplay that have come out of this new ruling, and it's definitely something to keep an eye on especially with a potential combiner meta.

This brings up an interesting point, though: Why would they counter something so quickly upon release? Combiners already have quite a few problems with speed, especially against aggro decks like Insecticons -- so why make things even more complicated for them? It's unfortunate, really, but it begs the question if we're going to see even more support for them in the future that the developers thought it a good idea to nerf them before release.

Just food for thought.

Either way, I think that this card is really great, if you couldn't tell. It memes hard on Combiners, despite only being able to target living members instead of the ones in the KO pile. It doesn't seem to be all that useful for aggressive decks (unless you think that teching it in might change an Insecticon matchup more than teching in indirect damage), but the usefulness of the green pip make it very interesting in decks like Double Prime or Cars with their very disruptive playstyles.

It'll almost definitely see play, especially with how powerful combiners can be -- but don't expect every deck to play it.


__________CONCLUSION__________


I, for one, welcome our new Car overlords.

In all seriousness, though, I do think that Car Control might make a massive comeback into the metagame with the advent of Cornered! and the Stunticon support. Whereas frail, Cars are untargetable half the time and it makes it very annoying for tall decks especially to try and beat.

I am slightly concerned that Cornered! might make Combiners unplayable unless they have a unique way of spamming out parts like Volcanicus can, but that remains to be seen and is really only a knee-jerk reaction I had when reading the card and the developers' intent behind it.

But all in all, I think the game is definitely going into a more diverse direction, and that is a very good thing for the metagame. I mean, no one wants to face the same three decks over and over, right? I can definitely see some impressive abilities to try and change up the metagame, especially on the part of the Stunticons. I can't wait to see what they can do with Stunticon Swagger, and I can't wait to see how Menasor will do under pressure.

Anyway, that's all for my ramblings. If you'd like to hear more of my ramblings, check out my YouTube channel where I upload content for the Transformers Trading Card game among other things.

Thanks for reading, and who do you think will come to the game next? Computron? Victorion? Superion? Bruticus? Let me know in the comments below!

__________

Is Menasor the Combiner for you? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!

Transformers: Earth Wars - Party Crashers

Transformers News: Transformers: Earth Wars - Party Crashers
Date: Wednesday, January 23rd 2019 5:24pm CST
Categories: Game News, Digital Media News
Posted by: D-Maximal_Primal | Credit(s): Transformers Earth Wars

Discuss This Topic · Permanent Link
Views: 57,634

Transformers News: Transformers: Earth Wars - Party Crashers






Bah-weep-graaaaagnah wheep nini bong!

Don't miss out the chance to get your hands on G1 Power Cores this weekend! And find out the new bots!

Transformers News: Transformers: Earth Wars - Party Crashers

Transformers News: Transformers: Earth Wars - Party Crashers

Party Crashers

Gather your Alliance members and take part in this weekend's event to win:

- Up to 3,000,000 Energon
- Up to 30,000 Spark
- Up to 60 Generation 1 Crystals*

*Each Generation 1 Crystal contains Crystal Shards or a chance to win a Generation 1 Powercore Chip that guarantees a G1 Powercore!

Event type: Alliance Totaliser
Start Date: 25/1/19 10:00 UTC
End Date: 28/1/19 10:00 UTC
Prestige Allowed: 60
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes 
Event Battle Zones

Transformers News: Transformers: Earth Wars - Party Crashers

Totaliser Prizes

Transformers News: Transformers: Earth Wars - Party Crashers

**Each Generation 1 Crystal contains one of the following rewards:

Transformers News: Transformers: Earth Wars - Party Crashers

*BronzeSilver and Gold G1 Chips contain a guaranteed G1 Power Core of the named quality for one of the following bots of your main faction:

Transformers News: Transformers: Earth Wars - Party Crashers


Optimus Prime & Megatron


Transformers News: Transformers: Earth Wars - Party Crashers


Blaster & Soundwave


Transformers News: Transformers: Earth Wars - Party Crashers


Autobot Jazz & Mixmaster


Transformers News: Transformers: Earth Wars - Party Crashers


Wheeljack & Shockwave


Transformers News: Transformers: Earth Wars - Party Crashers


Ultramagnus & Galvatron


Transformers News: Transformers: Earth Wars - Party Crashers


Arcee & Thundercracker


Transformers News: Transformers: Earth Wars - Party Crashers


Hound & Skywarp


Transformers News: Transformers: Earth Wars - Party Crashers


Ratchet & Reflector


Transformers News: Transformers: Earth Wars - Party Crashers


Grimlock & Razorclaw


Transformers News: Transformers: Earth Wars - Party Crashers


Ironhide & Bludgeon


Transformers News: Transformers: Earth Wars - Party Crashers


Prowl & Brawl


Transformers News: Transformers: Earth Wars - Party Crashers



Hot Spot & Tantrum

Check our wiki to find out more about G1 Power Cores!

Transformers News: Transformers: Earth Wars - Party Crashers

New Bots in progress

Who would have guessed Streetwise & Sinnertwin are the new recruits?!
Yes, they are joining the Earth Wars at the end of the current saga!

Transformers News: Transformers: Earth Wars - Party Crashers

Streetwise (sometimes also known as Streetstar or Streetsmart) is a member of the Protectobots, a team of emergency, rescue and law enforcement bots. Other Protectobots already in the game are Hot Spot and First Aid. They were designed to protect humans from the Combaticons team that can combine into Bruticus.

In the case of Streetwise, our design was informed by the car whose design we thought looked really slick in the Generations Combiner Wars toyline.

Transformers News: Transformers: Earth Wars - Party Crashers

Sinnertwin (sometimes also known as Twinstrike) is a member of the Terrorcons, a team of positively insane and exceptionally cruel Decepticons. They all have personality disorders and Sinnertwin’s resides in his sadistic nature when it comes to killing. He is the fourth Terrorcon to join the game after Hun-Gurrr, Cutthroat and Rippersnapper.

Our design for the game was also inspired by the Power of the Primes toyline.

Transformers News: Transformers: Earth Wars - Party Crashers

Under investigation

Transformers News: Transformers: Earth Wars - Party Crashers

Here is the issue reported that we've been investigating:
  • Players have reported that the amount of healing provided by First Aid/Reflectordoes not match the value displayed on the character’s screen. We are working at aligning these values in a future content update.
This is just an example of the reports that we've received from you and we continue to work hard to improve your experience with the game every day.

We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: [url=mailto:support@transformersearthwars.com]support@transformersearthwars.com[/url]. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.

Transformers News: Transformers: Earth Wars - Party Crashers

Bug Fixes / Balance Update

Transformers News: Transformers: Earth Wars - Party Crashers

The following bug fixes and balance update are coming to the game!
  • G1 Prowl Brawl power core
      We have updated the description of the G1 Prowl and Brawl power core. It now reflects more accurately the amount of extra damage dealt for every level of the core.We have fixed a bug affecting the duration of the fire effect created by the G1 Prowl/Brawl power core. Previously, it could last up to 12 secs doubling the amount of damage provided over time. It now lasts for 6 secs as per the description.
       
  • White Kremzeek
      We decided to disable the ability of White Kremzeek to target the HQ directly. Taking down the HQ easily from afar goes against our design idea of battles and unfortunately the Adaptive Shielding core did not prove to be a sufficient counterbalance. We are putting the White Kremzeeks in line with similar strong effects like Death Ray. The White Kremzeeks will stay as they are in any other aspect and will still be very useful against other targets than the HQ or in raids.
    • This balance update will go live at some point this Thursday.

Transformers News: Transformers: Earth Wars - Party Crashers

Twitch

Transformers News: Transformers: Earth Wars - Party Crashers

King Starscream has summoned two new recruits to join his Cybertronian army. They are ready to fight and their identities will be revealed during the next stream!

Join Deb, Ioannis, Fabien and Jairo who will be talking about game improvements, new features, upcoming bots and more!

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Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
Date: Tuesday, January 22nd 2019 3:59pm CST
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways# from Seibertron, vectorsigma.info, Wreck'n Rule on YouTube

Discuss This Topic · Permanent Link
Views: 31,792

Yesterday, we revealed the newest combiner to hit Wizards of the Coast's Official Transformers Trading Card Game Wave 2: Rise of the Combiners, Volcanicus(also the newest combiner to hit Transformers fiction in general!)

Well today fellow Seibertron user, #Sideways#, has prepared a full in-depth look at the combiner, and all his components, his special enigma card and a few other reveals...

The other new cards revealed today come couresty of VectorSigma.info and Wreck'n Rule from YouTube.

__________

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
"Whenever Earth settles, God chucks a stone at it. And believe me, he's winding up."


W-Wait, is that the--? The Beast!? Wait, what? It's Volcanicus? Oh, thank God. I thought I was going to have an aneurysm.

Anyway, the Transformers Trading Card Game group is back at it again with the reveals. This time, they've revealed an entire team of Combiners -- and they're all rare! That, and they teased the reveal of something even further beyond our imagination, with a Battle Card that references a "Sentinel". Let's dive in!

__________Character Cards__________


Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
"Watch me swooce right in!"


Swoop here is actually really good, and I'll tell you why in a few seconds. But first, let's take a look at the stats. His attack is low, his defense is abysmal, his HP is good but with his low defense it will burn through pretty quickly, but something that I'd like to point out about Swoop is the fact that he is, in fact, a Specialist. Specialists in this set have gotten a good boost with Field Communicator. Field Communicator can play a lot of "free" cards, and has a power level in my opinion close to Multi-Mission Gear in terms of usefulness, and decks that can run are always the better for it.

But there are plenty of Specialists in the game, and two of them are Dinobots already! So, by now, it should be obvious why this card is good, then. You see, his robot ability has the effect that puts extra Green Cards in your hand. Like all Green Cards, you have to choose who you're going to let in. To your hand, I mean.

Unfortunately, you can only choose one Green Pip to put into your hand, and as such, if you happen to have -- for instance -- a Focus Fire and a Dinobot Enigma in your top flips, you can only choose one to put into your hand. The good news is that Swoop can put them both, and without discarding a card to do so. That is a great effect, as the discarding effect generally forces you to discard things you might not want to.

Now, when we compare him to his previous iteration from Wave 1, we see that whereas his stats are slightly better in some regards, he's also one more star in order to play, which kind of defeats the purpose of playing Swoop in your Dinobot list. Let's be clear, here -- playing Swoop in a Dinobot list is really only viable when you're trying to cut points in order to play a Mounted Missiles Upgrade or something similar to put those nice pips in the deck. Since this guy is a 7-Star and not a 6-Star, I can't really recommend playing him outside of the Volcanicus list.

All in all, I don't think that he'll ever replace his previous iteration -- but I do think that the Volcanicus lists that can play him, probably should if for no other reason than his Specialist support.

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
Always the bridesmaid, never the bride.


This version of Slug isn't as full of cesium salami that his previous iteration was, but let's be fair here, this version isn't that great either. Looking at the stats alone, we have a large point count with rather mediocre stats. I mean, he has great defensive abilities, for sure, but when you have a low attack along with it, you aren't going to be dealing a lot of damage at all.

But, there is a silver lining. His robot mode ability does give you a "soft" Bold effect when you flip a White pip, which can add to his damage moreso than not having that ability, but let's face it, he's a Dinobot, and that one extra card that you're going to see off the White pip isn't going to do much. It is nice, though, to combine it with your high Bold numbers that you're sure to run in a Volcanicus deck.

But what about outside of a Volcanicus deck? Well, in short, being 8 Stars could make him interesting to play instead of Sludge, but Sludge is so good at keeping your Grimlock and Snarl alive that you're kinda crazy not to play him. Sludge is just that good -- he's even a Specialist! -- so it's not that Slug is an overtly bad card, it's just that there are so many better options that it's not worth it to try and fit him in a list.

I mean, you could try making a list without Grimlock, but at that point, why are you even playing Dinobots in the first place?

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
"Draw, you yella-bellied low-life!"


Hey, what'ya know, it's the draw power of this archetype! In all seriousness, however, you can definitely tell that this card is "get out of jail free" card that you use after using a Dino-Chomp. Out of all the newly revealed Dinobots, this one synergizes the best with a Dino-Chomp. See, whereas your stats are low like all Combiner bits, you have that draw ability which gives you a way out of your potential "dead draw" mode after discarding your hand with a Dino-Chomp, all the while dumping raw power into your attack to deal much-needed early damage before you combine.

You see, the combination game can be volatile. Once you combine and you don't win by a decisive margin, to be perfectly frank, you're probably going to end up losing. You need to defeat several characters on your opponent's field (depending on what they're playing, of course) before you combine, unless you want them to gang up on your combiner. This is accentuated with the low defense of The Bea-- Er, Volcanicus' combined form.

I think that playing Dino-Chomp is the only way you're going to get that value in the early game, and who better to use it than a guy that draws you two cards when you do?

So, what about Sludge outside of the Volcanicus list? Well, I doubt you'll find too much use out of him. Wave 1 Snarl is just better value in terms of both offensive power and draw power, and Sludge is 8 stars to Snarl's 7, so there is very little reason to take him over Snarl. Sadly, the only home he has is in Volcanicus -- and Volcanicus is all-too happy to have him.

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
Well, hit or miss, I guess you never miss, huh?


This Snarl is straight up better than the previous Snarl. Why, you ask? Why do I think that this folded potato chip is better than the best Dino in Dinobots? Well, let's make like Lucio and break it down.

Okay, so this Snarl has one less attack than the Wave 1 Snarl in both modes, and lacks the draw ability that the previous Snarl had, but when you look at the draw power that he had before, you begin to realize that you are seldom going to be at zero cards in hand, especially with a Data Bank in play. Beyond that, Snarl from Wave 1 had essentially Plan 1 without the keyword -- and this Snarl has twice that, with Plan 2.

Early game, you're making more use of the less useful cards in your hand with his Planning effect, and making the most out of the cards in your hand before a Dino-Chomp makes me happy. The other Snarl almost discorded with Dino-Chomp in a few ways, being that his Dinosaur mode was the only thing that you can use to draw with, and that you're generally going to want to invest a Dino-Chomp in a higher attack target like Grimlock, it meant that most of the time you were Transforming and attacking with Grimlock instead of having the time to set up a Snarl draw play.

So, for that reason, I like this Snarl better than the previous one. You just make more use out of him early on than the other Snarl, and in this fast-paced game, you really need early value, and that goes for both Volcanicus and standard.

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game

"And I shall call him... 'Mini-Me'."


This tiny version of Grimlock is one of the most fascinating cards I have ever seen.

First off, you might have noticed something. All of these Dinobots can combine into Volcanicus, and despite that, you can't play all five Dinobots on the same team. How is this possible, you ask? Well, look no further than Grimlock -- Powerful Commander.

You see, Combiners don't really care whether or not you've been killing all of their friends. Just so long as they're in robot mode, you can combine all the same. Sure, you're still going to have the damage carry over, but you're combining all the same. So, when you use Grimlock's ability to put some Dinobots outside the game -- i.e. His missing teammates -- you get to combine, albeit damaged, without having to play all five Dinobots in the same list.

That makes this Grimlock not only the most important character in the list, but also one of the most powerful. Looking at his stats, you have a considerable HP stat and some of the most powerful attack stats of his brethren, being tied with Snarl at 4. Of course, his defense is actually the worst out of his teammates, but, uh, we don't talk about that.

Of course, that means you probably won't get too much longevity out of him, but that's what I STILL FUNCTION! is for, right?

Speaking of, I would like to point out that it says "Dinobot" not a specific Dinobot card. Meaning, you can put one of the Wave 1 Dinobots in your KO zone, which brings up some fascinating -- and in some cases, absolutely absurd combos. For instance, you can put Grimlock into the KO zone and I STILL FUNCTION! him into play for some potentially game-winning Trample plays with his effects.

Of course, there is an even more absurd and -- dare I say broken? -- combo that you can pull off, but more on that later.

You can also put this guy into non-Volcanicus lists. You can deal small amount of damage in terms of his bigger brethren, but you can put some cool I STILL FUNCTION targets into the KO Pile to mess around with which makes that deck archetype even more interesting than it already is. But perhaps another interesting way to play him is to play him without any of his Volcanicus friends, and play a standard Dinobot list that, with his effect putting his Volcanicus friends into the KO zone, you can potentially combine with your other Dinobots on the field.

Unlikely, for sure, as it requires attacking with him four times in a row at least, but still an interesting thought.

So in closing, I'll leave you with two questions: One, what I STILL FUNCTION! combos can you think of? And two, why the heck does he have an Autobot logo on his, uh... Codpiece? :lol:

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
"I think a lot about meteors. The purity of them. BOOM! The end. Start again. A world made clean for a new man to rebuild."


This combiner is super nutty, and I like him way better than Predaking at least thus far. Predaking is probably a "baseline" combiner, with very little special happening with him (in terms of combiners, that is). Volcanicus, however, is the antithesis of that, with the most interesting way to combine. But here's the thing: They all have the same end result.

Predaking has a strategy that essentially follows the rhythm of "transform, attack, die" until you eventually combine into Predaking to take your last KO or two. Thing is, Volcanicus takes that and dials it up to 11. See, when you combine, your orange Battle Cards are all essentially treated as double, with each orange card you flip dealing extra damage indirectly to your quarry. You can do so much damage with that single attack that I'm not sure anything can survive it.

Volcanicus also has access to the staggering support of Dinobots, being a Dinobot himself. You can use Dino-Chomp! and Jaws of Steel -- heck, you can use I STILL FUNCTION! to return a Grimlock -- Dinobot Leader to the field and Transform him, giving you more Bold! Obviously that's probably a bad idea, but you get what I'm saying here. You can pull off some absurd numbers if you happen to have a card that allows you to play multiple Actions in a turn.

Here's the thing, though: Volcanicus has zero defense, and all damage from your composite parts remain on the finished product. That means your monstrous 56 HP isn't going to last too long when you're probably already sitting at 40 Damage when you combine. Remember, at least two of your characters are going to be KO'd when you combine thanks to Grimlock's effect, and that's not counting the potential one to two other characters that will be joining them before you get a chance to combine.

So, the end result is that you're going to be at a very high damage when you combine, and with zero defense, you're probably going to end up taking one KO anyway before you get a retaliatory KO, whether a Force Field is there being a big player in his survivability.

But there is a remedy for that problem, and it relies on Baby Grimlock (i.e. Volcanicus Grimlock) bringing in someone pretty special: Sludge from Wave 1.

How Sludge's healing works is that when you Transform him to Dino mode, you can move as much damage from your Dinobots as you want to him -- even if you go over his 12 HP. So, that being said, you can end up using an I STILL FUNCTION! to return him to play, and Transform him while he's in play to move all of the damage from Volcanicus to Sludge and completely heal off all 56 HP on that behemoth.

That's freaking insane, and it means that your opponent is probably going to scoop to you when that happens because there is no way they're going to be able to chew through 56 freaking HP. To put it in perspective, Metroplex has 36 HP. To say that Sludge healing off this guy is absurd if you can pull it off is a bit of an understatement.

Granted, pulling off that combo is unlikely, especially if the board state doesn't allow you to have that kind of leeway. In some cases, it's just better to bring out a Big Grimlock and hit somebody with him like a beatstick, just to avoid all of your opponent's characters from ganging up on Volcanicus. But to be frank, if you haven't killed something by the time you combine, you've probably lost anyway.

I could go on talking about this guy for ages, with so many different ways you can play him, but I think I should boil down my thoughts so you don't die of old age before I get to the point: Volcanicus is very good, and Baby Dinobots should not be underestimated. You deal a lot of damage early game with these Dinobots, and when you combine into Volcanicus, you are almost gifted a free KO with how much damage he can do. He's the definition of a glass cannon, so you're probably going to end up combining to take your last KO or two, but with spicy effects like Sludge, you can potentially combine and remain on the field almost indefinitely.

All in all? I'm terrified of this mad lad. This absolute unit has unbelievable potential in the metagame and I can't wait to see where he goes from here.


__________Battle Cards__________


Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
"Life... Uh, finds a way."


There isn't too much to write home about when it comes to Enigmas. I mean, they do what you expect them to do -- like Spirit Links from Pokemon, they allow certain larger strategies to be played effectively, and the Dinobot Enigma is no different. But one thing I love about these Enigma is that even after you've combined with them, that they still serve a purpose after you're done using them.

Predacon Enigma allows them to attach another Upgrade, essentially a Green-pipped New Designs which is welcome in my book. This, however, is a slightly worse Supercharge, which makes me a little less excited. You see, when you live in the world of Dino-Chomp!, Supercharge and Focus Fire, Bold 2 just seems too small on an Action Card! :lol:

But it's not like you're playing this card for this secondary effect -- playing three Enigma in almost all circumstances we've seen at the time of writing is a big mistake, as they will just end up cluttering your hand and flips too much near the end of the game. We're at the point where we see something fascinating in terms of list building: A one-of.

Unlike Pokemon, there are no Prize Cards in this game that pull cards out of your list and put them in an unreachable state. There are no cards that disrupt Green Cards that we know of, so a one-of simply makes sense. I mean, you are a deck that still stacks Bold, here -- you get to mill your deck so easily that you're bound to find the Enigma when you need it. Of course, that's just a theory -- things could be different in practice, but again, theorycrafting is my job here.

All in all, it's just kind of... An Enigma card. I don't really expect anything out of these cards, so when I get something, I'm always glad.

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
This card is like me at parties -- just kind of... There, you know?


This next card is coming straight out of VectorSigma.info with a great dive-in on the card from Scott Landis. He puts some good effort into his math for this card. We don't agree on this card's playability in certain regards, but if you have the time you should definitely check his article out as well as he has some good points he brings up.

Anyway, despite having arguably the coolest artwork out of all Star cards, I would probably wager that this card is the worst Star card of the bunch. You might look at the pips and say, "Boy howdy, this is the maddest lad of the bunch! Another orange/blue split!" and I would agree that it's always nice to see color combos in this game, but let me ask you, when you read this card, does it seem good?

You might say "yes", and that's fine. But look again. Doesn't this seem, I dunno, familiar? Look at it a third time. You're flipping an extra card on your attack and on your defense... Sounds like Bold and Tough, dunnit?

I have a very strong opinion on this card in particular, but for the sake of this article's length I won't bore you with the details. Well, most of them, anyway.

So let's look at this in terms of what it's meant to do. When you attack, you flip your three cards and you find that one of them is, in fact, not the color you were looking for. You scrap it, and you wind up with an optimal flip. Then, on your defense, you do the same, right?

Well, that's not exactly the case. You see, in this fast-paced game, the general gist is you should typically keep to a mono-color deck -- either orange or blue -- with very few decks playing the mix well or effectively. Metroplex gets away with it, but only barely, and he can't use this card thanks to his massive point pool.

Put it this way, when you attack, sure, you're going to make use of that Bold effect. But when you defend, you're flipping an extra card that could have been drawn or flipped later. In defensive lists, you're milling more cards than you need to on the attack flips. It's like attaching a Power Sword in a blue list -- not very helpful unless you're digging with Battlefield Legend Optimus Prime, right? That's what this card does in mono-color decks.

It's really not that great in them, and honestly, I would rather just attach a Weapon or an Armor in a balanced list. This meta is very fast-paced, so when you spend a turn attaching something that is essentially a combo of Bold 1 and Tough 1, it's just a "feels bad" moment like attaching a Data Bank, but unlike Data Bank, you aren't seeing that much return on your investment in the long run.

It's just better in your deck to flip, and in that case, wouldn't you just rather play a Mounted Missiles to flip and give yourself +2? Or even attach it to also give yourself +2? There are so many better Star Cards that I can't in good conscience recommend playing this card unless you have a very specific list in mind, and even then.

Cool artwork, good pips, bad card. Simple as that. But hey, they can't all be winners, right?

Transformers News: Volcanicus In-depth Analysis And More Reveals For Official Transformers Trading Card Game
Okay, okay, why is Optimus crossing the Delaware!?


This card is brought to us by Wreck N' Rule, another YouTuber-in-arms of mine who also produces TFTCG content. If you'd like to check out their channel and their thoughts on this card, check their video out with that link!

There has been so much discussion around this card that it's actually a little startling. So many people have so many different ideas -- it's tough to keep track of them all. There are so many implications for this card alone that made people lose their minds for a 12-hour period.

Basically, the gist of it is, first off, that you put it on "Sentinels only" which is baffling since we have no idea what a "Sentinel" is or what that would be. This brought up several instances of lore digging, with several bringing up that Omega Supreme was part of the Omega Sentinels, who could be described as "Sentinels" in the card game.

Something that discounts this is the artwork, which has Victorion in the background. This might bring forth the idea that the Torchbearers could be renamed into the Sentinels, but that's the only evidence one way or the other in that regard.

Another thing that brought up massive discussion was the fact that it mentioned flipping your robots in the KO pile to Robot, then back to vehicle. This could imply that effects when characters Transform in the KO pile still take into effect, like Battlefield Legend's Action recycling ability. Or perhaps it's a simple effect for these enigmatic "Sentinels" we keep hearing about. Either way, if it's for combination, that simply won't do much for the archetype unless someone's ability is actually broken. Remember, transforming into robot mode is the optimal end result.

All in all, I can't pass judgement on this card because its mere existence brings up more questions than concrete answers. It's interesting, that's for certain! But other than that, I can't say one way or another. It's fascinating, and I find myself agreeing with George R. R. Martin when he remarked, "The question is usually more exciting than the answer."

Be careful not to build yourself up, for you may be preparing yourself for a fall of disappointment.

__________Conclusion__________


TFTCG Wave 2, Rise of the Combiners keeps getting more and more interesting. Whereas I don't think Predaking will make it into the metagame without better support, I do think that Volcanicus will take the meta by storm. I firmly believe that -- without playtesting, mind you -- that Volcanicus has massive potential to be a mainstay and a real contender for the top decks.

We have more questions than answers, though, in terms of Combiner support, and whether certain interactions with the KO pile make them better or not remains to be seen. Heck, certain KO Pile interactions still remain to be seen for that matter.

So, what do you think? Will Volcanicus take over the metagame? Will he be a niche deck that will be straight to the bargain bin? What are Sentinels? Let me know what you think in the comments below, and stay tuned for my next breakdown of the next Transformers TCG reveals, and be sure to check out MY CHANNEL for deck profiles and competitive discussion. Thanks for reading!

__________


What do you think about these new cards? Will you be playing them? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!

Blurr and more revealed for Wizards of the Coast's Official Transformers Trading Card Game

Transformers News: Blurr and more revealed for Wizards of the Coast's Official Transformers Trading Card Game
Date: Friday, January 18th 2019 6:59pm CST
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways#, Wossy Plays and Wreck n' Rules from YouTube

Discuss This Topic · Permanent Link
Views: 29,235

It's that time again folks, thanks to the hard work of fellow Seibertron user, #Sideways#, we have more reveals for Wave 2: Rise of the Combiners to share with you all!

Wave 2: Rise of the Combiners is the newest set for Wizards of the Coast's Official Transformers Trading Card Game.

Todays reveals come from:
Wossy Plays YouTube channel, Wreck'n'Rules YouTube Channel
Now let's give the floor to #Sideways#!

#Sideways# wrote:Ah yes, the proverbial "cats and dogs" as it were, the Autobots and Decepticons follow a very gray, very thin line between friend and foe in the Transformers Trading Card Game. In fact, one of the most prolific decks at the moment is Optimus Prime fighting alongside Nemesis Prime, which is ironic in every sense of the imagination.

There aren't many mechanical problems with this, game-wise -- after all, your opponent is the enemy, not a faction of "bad guys". But flavor-wise? It's like mixing Pepsi and Coke (or as I like to put it, making Pepsi slightly less awful), shrimp on pizza, orange juice in milk.

So, Wizards had three options. One: Make a rule change to force mono-faction builds. Two: Make "fake synergy" where you have no other choice but to play mono-faction builds. Three: Make mono-builds enticing with special cards but not to the point that they nerf the multi-faction builds.

Thank god they chose the third option.

_________BATTLE CARDS__________


Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

"Who's scruffy lookin'?"


Scoundrel's Blaster is a card that certainly has a name that plays the part. I mean, when you play a card and you get to say the word "scoundrel" in an unironic sense, you're going to have a good time. But is the card as good as its name?

Well, it's kind of... Meh. The green pip makes it at least viable, but at the end of the day, it's a Primary Blaster that can give a very situational Pierce 2. As you may have heard me say before, I don't like low Pierce damage. There isn't too much point to it in most instances of the game -- if you're hitting for low enough damage to need that low of a Pierce number, you probably shouldn't be playing the characters you are.

The only thing I can think of that would definitely make use of this is a Combiner list. Combiners -- as per my playtesting -- have very, very low damage in the early game and even well into the mid-game. Without proper support, they will sit there doing very little for you.

With this, their low damage output becomes at least tolerable until you can combine them all and potentially have multiple instances of this card on them. But again, that's just pure conjecture at this point.

All in all, it's an okay card. I don't think it's bad; I just think that most lists won't be making too much use of it.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

"The question you have to ask yourself is, 'do I feel lucky?' Well, do ya? Punk?"


As with the Scoundrel's Blaster, this card has a baller name -- that isn't very well backed up by its stats.

I'm not going to go into much detail on this one as it's not that relevant given it's roughly the same card as the Scoundrel's Blaster. But, that being said, it should also be noted that Decepticons have a heavily armored deck in Tanks, where smaller damaging lists like Combiners would have a rough time dealing any damage whatsoever to them. You could potentially play Noble's Blaster in an Autobot Combiner list to try making that matchup better, or other similar lists.

But the thing is, that's just one example. I don't think it will be prolific enough of a deck to be overly meaningful in the long run to play these cards, but they're very cool cards to have at the back of your mind just in case you think it might come up.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

"This is bad comedy."

Decepticons, oft looking longingly at the Matrix of Leadership to light their darkest hour, simply couldn't compete with the utility it provided for Autobot decks. In general, the community couldn't really think of many things to remedy this idea -- the Dark Spark, perhaps, with a defensive boost instead of the Matrix' offensive one?

Well, look no further than the Decepticon Crown to answer those wishes. This card might not seem like much at first, but being a White/Green pip makes this a very interesting card combo that will definitely make its way into almost every Decepticon Combiner deck and several Decepticon mono-faction builds like Insecticons.

What's that I hear? "What is this over-glorified Data Pad doing on my screen?" Well, get out of here. How dare you denounce this great card to my face? Let me explain why I like this so much. Not only does it give the bearer Plan 1 (essentially a topdeck rigging effect, where you can flip what you want when you attack), but it gives your entire Decepticon team Plan 1. That makes me swoon. Too easy it is to sit on a huge hand and have nothing to play, with everything you need in your deck. This way, you pad out your attacks to hopefully increase the odds of you drawing what you need, and you also add a lot of potential damage to your attacks.

I mean, how often have you drawn Peace Through Tyranny or Improvised Shield and not played them? This seeks to curb that effect. Definitely a card to watch.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

There's confidence, and then there's foolishness. Knowing the difference makes all the difference.


So this card is really, really good. Not gonna lie, when I read this card, I thought it was even better than I think it is now. I had the same reaction to Brainstorm that I had with this, and the big difference? I think I'm right about this one.

See, Brainstorm is simply "play two more Action cards", which you need to have in your hand if you want to make the most of it, whereas Confidence is "draw and discard two cards and play another Action". Sure, you're taking a net loss in cards in hand, but you're using this card to dig for the card you need right then instead of having to wait until the next turn.

Ever had a moment where you say, "God, where are my I STILL FUNCTION! or Dino-Chomp! right now?" With Confidence, you get to dig for it, and then when you draw into it, instantly play it. It's so, so good. Heck, you can draw into another Confidence and chain Confidence if you really want to dig for something specific.

Seriously, I can't say enough good things about this card. It has such good synergy with Optimus Prime -- Battlefield Legend, Dinobots and Cars just off the top of my head. I can't wait to see what you can do with this card with a Combiner, or even a Titan.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

Rumor has it that Swindle once sold someone to themselves.
Oddly enough, he ended up overvaluing that trade.



Swindled is the second of faction exclusive Actions, and is arguably the veeeery slightly worse of the two. Like above, I love this card's draw effect, but the big difference here is the New Designs effect where you get to attach an extra Upgrade.

Honestly, the only thing that makes this slightly worse than Confidence is that there are just so many good Action cards in the game that Upgrades need to have a lot of punch in order to be worth the investment of your Action card for the turn. I mean, would you rather draw an extra card during your next turn with a Data Bank or resurrect the dead?

Yeah, I thought so.

But that being said, this is a very good way to attach an early Data Bank. Early Data Bank is never to be trifled with, and I honestly love the card very dearly in many of my lists. So, with that thought in mind, Swindled is a very good card to skip the "feels bad" turn of playing a Data Bank to no effect, since the turn you play it you don't get any rewards.

You can't chain it like you can if you get lucky with Confidence, but then again, you probably won't need to. If you play this card during your turn, you probably have a target for your Upgrade in mind, and in-hand.

All in all, this card is pretty much just as good as its sister card -- but perhaps "good" isn't the word to be using when comparing them. They're both good; it's just that they're different.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

Thunderbolt and lightn-- Wait, I already did this joke!
... I guess I stole my own THUNDER! HA!



Erratic Lightning is a very good card, especially for a common. This is the first we've seen of a negative effect that reduces your armor instead of perhaps damaging you in recoil -- looking at you, Static Laser of Ironhide. But this effect? This effect is waaaay better than Static Laser, and for very good reason.

See, a lot of aptly nicknamed "Orange Crush" decks rely very little on defense to win the game. Insecticons come to mind at this thought, with one to zero Armor being the average. To say that Skrapnel -- who has zero Armor -- doesn't care if his Armor drops at all is an understatement.

Most instances of decks that would want to use this card won't really care about the defensive drop, but here's the thing: This card is more unflattering for defensive decks than Static Laser. A defense drop can be more lethal than predamaged characters in certain lists, and it further polarizes the playstyles and card pools which is, in my opinion, a good thing. It makes people have to be more inventive, and defensive decks can't just be defined as "Orange, but slow this time."

Keep an eye on this one. It's going to be one to watch.

Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

"Ah, yes, I see the design flaw. It's especially weak to repeated, blunt physical trauma."


Hooooooooooly crap. This card is so, so good. Most games have a natural flow, a natural progression of events. Generally, characters get slowly upgraded with slowly give their players a growing advantage in the game. This card, revealed by Wossy Plays on YouTube just dumpsters all that hard work your opponents put in to their field.

Now, it should be noted that it doesn't say Armor, Weapons and Utilities -- it says "or". But generally speaking, discarding all of a certain Upgrade is almost just as good as discarding all of them depending on the board state. In fact, early board state is generally homogeneous in terms of Weapons or Armors, so that puts even more power into this card.

I love this thing, probably more than I should given I haven't playtested with it yet, but in theory, this card is absolutely nutty in the right circumstances.

_________CHARACTERS__________


Transformers News: Blurr and More revealed for Wizards of the Coast's Official Transformers Trading Card Game

"OHMYGODOHMYGODIFINALLYGETACARDINTHISGAMEITSABOUTTIMEIWASWAITINGAGES
TOFINALLYGETACARDANDWHYISMYROBOTMODEVANILLANOTHATSNOTGOODWHYDOYOU
HAVETODOTHISTOMEATLEASTMYCARISCOOLIGUESS"



Well, Blurr said it himself -- and I couldn't agree more. But in case you can't read or don't want to read Blurr's speech pattern, let me spell it out for you: His robot mode is awful, but his vehicle mode is really, really interesting.

Blurr, coming out of the Wreck N' Rule YouTube channel , shows us something we haven't seen before: Dual Attacks. That's right -- when you attack with Blurr in his vehicle mode, he generally gets to attack again. Now, he has three attack in this mode, but that doesn't necessarily mean he can't deal moderate damage, especially to undefended targets that your opponent would likely be saving, like Arcee.

He does "meh" damage in his vehicle mode, but thanks to the fact that he's a car, you can kinda go ham with him with all of their support. Turbo Boosters and Start Your Engines make him far more consistent than you might think upon first glance, and that makes his vehicle mode effect frankly fascinating to try and pull off.

But if I could ever put my finger on what might push him out of the run for viability, it would be his frankly dreadful point cost. It's 12! It's so high! This limits your team to very, very few options. Even if you wanted to run Thrust with him to give him that extra edge in his vehicle mode, you would end up running Scamper to play that third character and believe me when I say that it never feels good to play a Metroplex character without Metroplex.

But that being said, he isn't without friends, and there are plenty of six to seven star Cars to go around. Perhaps I haven't found the right companions for our speedy friend yet, or perhaps they haven't been revealed, but I can forgive everything about him because of one simple fact: He's a Common, and you can't expect the meta to form around one of them.

This guy probably won't see too much play, but there are definitely going to be people to try him out because of his popularity alone.


_________CONCLUSION__________


Nearly everything here reinforces my statement about Wizards knowing what they're doing when it comes to faction balance. They really seem to have their wherewithal about them, a plan, a direction they want it to go. Everything is very well thought out, and I can't help but to smile when I think about how well balanced it really is. Though there were some rough patches throughout Wave 1, Rise of the Combiners really livens up the metagame and I can't be happier for it.

Thanks again for reading my article, and as always, check out my YouTube channel to hear my thoughts on varying deck archetypes! I'd love to have you!

Now that we've seen quite a few cards, what has been your favorite thus far? What do you hope to see in the future? Are you happy with the game balance or do you want to see it go in another direction? Let me know in the comments below!


What do you think about these reveals? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!

Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core
Date: Wednesday, January 16th 2019 6:41pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Space Ape Games

Discuss This Topic · Permanent Link
Views: 23,757

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Bah-weep-graaaaagnah wheep nini bong!

This weekend, go the extra mile and get up to 7 Final Thrust Crystals, each containing up to 100,000 Spark or Power Core Chips!

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Rotten to the Core

Take part in this weekend's event to win:

- Up to 4,000,000 Alloy & Energon
- Up to 30,000 Spark
- Up to 2,000 Premium Shards1,000 3-Stars Shards and 700 4-Star Shards
- A NEW Prime Avatar!
- And Bonus XP per Battle

Want more?
Go for the extra mile and unlock Final Thrust Crystals from the harder tiers, each one containing up to 100,000 Spark or Power Core Chips!

Event type: Individual Totaliser
Start Date: 18/1/19 10:00 UTC
End Date: 21/1/19 10:00 UTC
Prestige Allowed: None (1)
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes 
Event Battle Zones

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Totaliser Prizes

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

*Usable for both factions

Transformers News: Transformers: Earth Wars Update: Rotten To The Core


**Each Final Thrust Crystal contains one of the following rewards:

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Raid Battles Update

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

We have some news for you! All issues are fixed and raid battles will be back as a mid-week event next week!

Check out our detailed wiki page to read up on what it’s all about: Raid Battles Wiki

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

More Squads Unlocked!

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Starting from 17/01/2019, you will be able to unlock up to 13 Bot Squads and send your Autobots and Decepticons to fight for your cause.

Increase your Combined Power to unlock more squads!

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

And the winners are…

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Over the New Years break, you had the chance to win a pair of the brand new RS-X Transformers collection sneakers in either Optimus Prime or Bumblebee design.

We had an amazing turnaround with more than 10,000 entries from all over the world! Last week, we made 10 lucky draws out of them all, and the winners are:

Bistolakis from Greece
Kent from Michigan
Wesley from Brazil
Kiron from Australia
James from Florida
Monica from New York
Perry from London
Lars from Germany
Joseph from South Carolina
Lee from Maine

Congratulations!

If you’re on that list, you should have received an email asking for your shoe size, please check your junk or spam folder!

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Under investigation

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Here is the issue reported that we've been investigating:
  • Huffer/Lockdown ability change
      Late last year we had to revert the ability rework for Huffer/Lockdown’s ability due to an unforeseen issue related to the HQ core. We are currently working at resolving this issue in order to bring back the ability rework.
This is just an example of the reports that we've received from you and we continue to work hard to improve your experience with the game every day.

We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: [url=mailto:support@transformersearthwars.com]support@transformersearthwars.com[/url]. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Bug Fixes

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

The following bug fixes are coming to the game!
    Springer/Astrotrain ability stuns combiners
      When used on defence, Springer/Astrotrain’s ability would stun combiners if the projectile targeted it. Combiners should not be stunned under any circumstances. This has been addressed and will be fixed this week.
       
  • G1 Prowl/Brawl affects other gunners rockets
      If another bot triggers Rocket Barrage in the same squad asProwl/Brawl with their G1 core equipped, they would also set the targets on fire. This core should only set on fire the buildings struck byProwl/Brawl rockets. This fix will be implemented next week.

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Twitch

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

There will be no stream this Thursday.

We’ll be back LIVE Thursday, January 24 @5pm UTC
 

Follow us on Twitch

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Transformers News: Transformers: Earth Wars Update: Rotten To The Core

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2019 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

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87 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 18th, 2024

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