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Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License"

Transformers News: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License"

Thursday, October 27th, 2011 4:30PM CDT

Categories: Game News, People News
Posted by: El Duque   Views: 69,316

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gameinformer has posted the latest article in their month long Transformers: Fall of Cybertron coverage. This article titled "True To Form: Safeguarding The Transformers License" focuses on intellectual property development and licensing. High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer cover the following:

  • On the creation of the first game
  • On game narrative
  • On managing Transformers lore
  • On scripting a game
  • On creative limits
  • On designing characters
  • On the War for Cybertron toys
  • On Dinobots

Click here to read the full article on gameinfromer.

Image


It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.

High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.
Credit(s): gameinformer

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Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305814)
Posted by Sabrblade on October 27th, 2011 @ 4:47pm CDT
Another great update. Keep'em coming, Game Informer. ;)^
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305845)
Posted by Baneblade on October 27th, 2011 @ 6:31pm CDT
this looks awesome... now where's my energon goodie?
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305856)
Posted by Wigglez on October 27th, 2011 @ 7:05pm CDT
You think Gameinformer will announce multiplayer in their month long reveal? The only thing I got for it was in the magazine and that wasn't enough.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305866)
Posted by SoulReaverprime on October 27th, 2011 @ 7:31pm CDT
I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305870)
Posted by Sabrblade on October 27th, 2011 @ 7:44pm CDT
SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
I guess that means he's too big to face Trypticon this time around. :-|
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305891)
Posted by Wigglez on October 27th, 2011 @ 8:28pm CDT
SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!

Well, based on how we had to fight Tryps and OS, that might be who we have to fight as Bruticus. Because Tryps and OS we like 5 or 6 times our size in the first game.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305938)
Posted by Starscream GaGa on October 27th, 2011 @ 11:10pm CDT
Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305939)
Posted by Sabrblade on October 27th, 2011 @ 11:16pm CDT
Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Yeah, Vortex is mentioned somewhere in this thread.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305943)
Posted by Wigglez on October 27th, 2011 @ 11:27pm CDT
Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.

Like 20 or so pages back.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1305979)
Posted by LazyAza on October 28th, 2011 @ 3:06am CDT
You guys might be interested in checking out the wiki page I'm writing for Fall of Cybertron here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/

I wrote the previous games wiki page here: http://www.giantbomb.com/transformers-war-for-cybertron/61-29405/ as well and am yet again collecting all the information I can for the new one along with all the art and screenshots.

The art and screens for Fall of Cyb will all be posted here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/images/ Game is looking freaking bad ass already, can not wait to play it.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1306004)
Posted by FflawSuperior on October 28th, 2011 @ 5:45am CDT
I'm really hoping and I might even pray that they make FoC take after WFC's gameplay style/button controls/functionality, rather than DOTM's completely fubar and stupid gameplay style.

Obviously I want it to be a bit improved, but DOTM was NOT an improvement over WFC when it came to movement, guns, or anything gameplay-wise (disregarding the story and characters completely, just the nuts and bolts of the game).

It was a large, staggering stumble backwards that made you feel like everybody walked around at the speed of Omega Supreme and had the aim of Waspinator :v WFC was smooth, fluid, and almost effortless, despite little finicky things here and there.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1306158)
Posted by Baneblade on October 28th, 2011 @ 4:06pm CDT
Never played movie tie in games....i don't rate them at all.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1306444)
Posted by Sabrblade on October 29th, 2011 @ 12:05pm CDT
Fall of Cybertron Game informer coverage - Creating The Soundscape Of Transformers
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1306463)
Posted by El Duque on October 29th, 2011 @ 1:40pm CDT
gameinformer has posted their latest Transformers: Fall of Cybertron article, "Creating The Soundscape Of Transformers". As the name implies this article focuses on the audio work that has went into the game. The article includes three videos, one of which features the legendary voice of Optimus Prime, Peter Cullen, recording some of his lines. Click here to view the article and watch the videos.

When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.


Additionally, gameinformer will be doing a Q&A session with Transformers: Fall of Cybertron game director Matt Tieger on their next podcast. If you have a question you would like to submit you can do so by clicking here.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1306729)
Posted by Prime's Trailer on October 30th, 2011 @ 11:44am CDT
That Grimlock transformation sound is siiiiiiiiiick! Can't stop watching it. 8)
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307237)
Posted by El Duque on October 31st, 2011 @ 11:51pm CDT
gameinformer's latest Transformers: Fall of Cybertron article, "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments", takes a look at interactive storytelling within the highly anticipated sequel. Click here to read the full article and view a short video on the subject.

Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.

Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307244)
Posted by Shadowman on November 1st, 2011 @ 1:14am CDT
So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307267)
Posted by Zequem on November 1st, 2011 @ 4:57am CDT
So far I'm liking what they're doing with this game. The cut-scenes didn't really bother me in WFC, but it's always nice touch to have the player in more control. And the story flows more nicely.

I just hope there will be some special moves to do. In WFC I was cursing because I couldn't do a barrel-roll while the enemies could. I recall them saying in one video something about "Bumblebee doing back-flips", but before I celebrate I want to see a proof.

Oh, and if all levels are like that, I'm not sure if my brother will get to play the game at all. :D
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307349)
Posted by SlyTF1 on November 1st, 2011 @ 11:49am CDT
Shadowman wrote:So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.


Assassin's Creed does that too.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307399)
Posted by metatron_da_don on November 1st, 2011 @ 2:00pm CDT
@Sabrblade thx! I found the video and got a screen cap of Perceptor
Image

........
As for the BW
I remember Beast Wars, I remember they were on the Ark and they were dwarfed by their G1 ancestors on the Ark. Maximals and Predacons are roughly human size according to Wiki they reformatted for energy consumption.

I like BW chars but wouldd not want a Beast Wars game where we abandon G1 for a convoluted storyline.

I'd like for the size guys to maybe be unlockable guest stars via time travel back.
- Optimal Optimus
- TM2 Megatron

If they would make a separate BW game on Earth it would be a smaller scale stealth game in the jungle which I dont think would sell as well.

or anyone that fits size wise but my problem is the majority of them don't.

Image

Maximal Physiology
http://www.bwint.net/forum/viewtopic.php?f=7&t=2284
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307725)
Posted by Wigglez on November 2nd, 2011 @ 11:11am CDT
I could dig a BW game. As long as it played like the TF Armada game. Because I don't really seeing it working like WFC or anything like that. Or maybe a BW RPG game where you create your character that starts from the stasis pods but weren't they all used up in the Gathering?
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307771)
Posted by Shadowman on November 2nd, 2011 @ 12:51pm CDT
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307791)
Posted by Sabrblade on November 2nd, 2011 @ 1:36pm CDT
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.

four if you count the Japanese Game Boy Color game. ;)
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307801)
Posted by Shadowman on November 2nd, 2011 @ 2:02pm CDT
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307809)
Posted by Sabrblade on November 2nd, 2011 @ 2:24pm CDT
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307860)
Posted by Shadowman on November 2nd, 2011 @ 4:05pm CDT
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307871)
Posted by chuckdawg1999 on November 2nd, 2011 @ 4:23pm CDT
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.


Optimus Prime comes back half way through the game looks around at the zoo animals unleashed says WTF! grabs Ironhide and wastes everyone.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307875)
Posted by Sabrblade on November 2nd, 2011 @ 4:35pm CDT
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game has many diverse and very detailed textual endings for each playable character in story mode.

Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC. ;)
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307884)
Posted by MINDVVIPE on November 2nd, 2011 @ 5:10pm CDT
I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307886)
Posted by Shadowman on November 2nd, 2011 @ 5:12pm CDT
MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...


Transmetals was fine enough, not exactly Game of the Year materials but it's fine. The other game was, by all accounts, terrible. They didn't even get the cast of BW to reprise their roles in it, despite reusing clips from the show as FMVs.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307887)
Posted by Sabrblade on November 2nd, 2011 @ 5:12pm CDT
MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307890)
Posted by MINDVVIPE on November 2nd, 2011 @ 5:16pm CDT
Sabrblade wrote:
MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.


Thats too bad, I'd love to have a current fighting game with TF characters, the character list could be huge, haha. Kinda off topic, but does anyone remember this 2D fighting game with robots? The art style was like marvel/capcom (lots of bright colours), and the robots were not just bipedal. I used to play it in the arcade when I was little and it was just so awesome, haha.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307897)
Posted by El Duque on November 2nd, 2011 @ 5:47pm CDT
gameinformer editors Matt Miller and Ben Reeves recently sat down for a roundtable discussion with High Moon Studios game director Matt Tieger and lead programmer Andrew Zaferakis regarding the highly anticipated Transformers: Fall of Cybertron. Click here to view the nearly 35 minute video.


We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307910)
Posted by Sabrblade on November 2nd, 2011 @ 6:43pm CDT
Whoa. :shock: We knew Metroplex was big, but two and half times the size of Omega Supreme is just massive! :KREMZEEK:
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1307911)
Posted by MINDVVIPE on November 2nd, 2011 @ 6:47pm CDT
This sounds so good. I love how they are dealing with Grimlock and his rage>transform deal. I was kind of worried of it being just a little boring if you could just be in alt mode all the time with him... kudos, highmoon. Got a tiny bit of mechlab customization too it sounds, always great. I think colours are going to be sort of limited again, since he mentioned how the colours are the factions(?).
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308143)
Posted by Wigglez on November 3rd, 2011 @ 12:16pm CDT
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game and many diverse and very detailed textual endings for each playable character in story mode.

Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC. ;)

I know there were BW games. But I didn't like them back then either. Arena fighter games aren't really my thing
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308306)
Posted by El Duque on November 3rd, 2011 @ 6:08pm CDT
gameinformer's Transformers: Fall of Cybertron coverage continues with a special edition podcast with High Moon Studios Matt Tieger. Click here to listen.

As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.


Image
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308356)
Posted by MINDVVIPE on November 3rd, 2011 @ 9:00pm CDT
Jeese, a podcast? I got enough at the roundtable. It's either more game footage/reveals or I'm not interested... getting tired of hearing how great its going to be when I have to wait a year to actually play it.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308405)
Posted by Sabrblade on November 3rd, 2011 @ 11:44pm CDT
Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308412)
Posted by Shadowman on November 4th, 2011 @ 12:20am CDT
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308414)
Posted by MINDVVIPE on November 4th, 2011 @ 12:26am CDT
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308416)
Posted by Sabrblade on November 4th, 2011 @ 12:32am CDT
MINDVVIPE wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
But all other FoC pics of Jazz show him with a normal-looking mouth.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308418)
Posted by MINDVVIPE on November 4th, 2011 @ 12:46am CDT
Sabrblade wrote:
MINDVVIPE wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
But all other FoC pics of Jazz show him with a normal-looking mouth.

Image
Looks the same to me.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308419)
Posted by Sabrblade on November 4th, 2011 @ 12:52am CDT
Guess I didn't get a close enough look at it.

Still don't like it, though.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308421)
Posted by MINDVVIPE on November 4th, 2011 @ 12:56am CDT
Sabrblade wrote:Guess I didn't get a close enough look at it.

Still don't like it, though.


I was just lookin at my collection the other day, and damn, does Generations Jazz have a sick headsculpt. He looks so freakin' badass! Especially with the speakers deployed on each shoulder 8) I don't mind the complex face of the game version though.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308426)
Posted by chuckdawg1999 on November 4th, 2011 @ 1:30am CDT
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308427)
Posted by MINDVVIPE on November 4th, 2011 @ 1:33am CDT
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


I believe you are referring to Dark Knight :-B


*shoots himself for saying that*
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308430)
Posted by chuckdawg1999 on November 4th, 2011 @ 2:00am CDT
MINDVVIPE wrote:
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


I believe you are referring to Dark Knight :-B


*shoots himself for saying that*


*Sigh* That's what I get for trying to be funny after 2 AM
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308436)
Posted by Shadowman on November 4th, 2011 @ 2:33am CDT
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


Dark Knight references are forever. Until Dark Knight Rises comes out and almost invariably give us a whole new mess of memes.

Sabrblade wrote:Guess I didn't get a close enough look at it.

Still don't like it, though.


Me neither, actually. It's fine for, say, the movie designs, where it's all a bunch of parts that shift and move as the Transformer talks or emotes. But here, it just looks like parts for the sake of parts, just to look more robotic.
Re: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License" (1308540)
Posted by Sabrblade on November 4th, 2011 @ 12:13pm CDT
Unless he got suckerpunched in the jaw and hasn't repaired it yet or something, I won't be happy about it. [-(

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Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
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Posted: Saturday, May 18th, 2024

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