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Transformers ReGeneration One #92 Script (W)Rap

Transformers News: Transformers ReGeneration One #92 Script (W)Rap

Sunday, June 9th, 2013 12:16PM CDT

Categories: Comic Book News, People News
Posted by: Va'al   Views: 19,756

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Simon Furman has updated his blog with a commentary on the upcoming issue 92 of Transformers ReGeneration One, and links our own thread for the official preview! Read what the Furminator himself has to say about what's to come this week.

Transformers ReGeneration One #92 Script (W)Rap


Transformers: Regeneration One #92 hits the stands next week (Wednesday June 12th), and with it we take another inexorable step towards the end (#100). Part 2 of Destiny seeds one of the biggest parts of that pending cataclysm, though by issue’s end it’ll be unclear why (or even what part of the issue I’m referring to) that should be . Anyway, before I draw back the curtain on the stage directions and creative decisions that formulated the issue, as is my habit, those who wish to remain wholly on the audience side of the proscenium arch, should withdraw now (though, as always, I aim to tease and not spoil). Right, so… for those who have clamoured for more of a self-contained feel to the instalments of Regeneration One, hopefully this one should fit the bill. Though various events and characters continue to inch to the forefront of RG1, this issue focuses down on four Autobots — Blaster, Silverbolt, Huffer and Inferno — who fared particularly badly from their infusion of Nucleon, the (not-so) wonder fuel. Inadvertently, ostensibly while in convalescence mode, they stumble upon part of what’s going on to soften Cybertron up ahead of the arrival of Bludgeon and his WarWorld, and in doing so, become marked ‘bots; targets for the all-new, all-deadly Mayhem Attack Squad. I know a lot of you have been particularly keen to see Blaster back in action in RG1, and if I mention that the Decepticon behind this precursor to invasion is Soundwave, perhaps you’ll get an idea where all this headed. So, that’s all I’m prepared to say on this issue. In some ways it’s a kind of interlude story, a slight side-step from the BIG players and storylines of Destiny (and RG1 as a whole). But, as I’m keen to stress, everything is essential in RG1. Everything is building towards issue #100. The official IDW Preview of the issue is now up here. Enjoy!
Credit(s): Simon Furman

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Re: Transformers ReGeneration One #92 Script (W)Rap (1494061)
Posted by Banjo-Tron on June 10th, 2013 @ 7:33am CDT
Yesssss... Carnivac's back, baby!
Re: Transformers ReGeneration One #92 Script (W)Rap (1494066)
Posted by Rodimus Prime on June 10th, 2013 @ 8:42am CDT
So. We will see Blaster vs. Soundwave soon enough. :D All I gotta say is, even though I root for the Autobots, Soundwave is the only character (to my knowledge) to have never been deactivated for any reason and any period of time since issue #1 of G1, so he better survive to the end. It would be a shame to off him so close to the end. He doesn't have to win the fight, but I don't want him dead or in stasis. #SoundwaveSurvives
Re: Transformers ReGeneration One #92 Script (W)Rap (1494315)
Posted by Va'al on June 11th, 2013 @ 6:07am CDT
Mayhem!
(Spoiler free-ish)


Synopsis

CRISIS ON CYBERTRON! A whole society, wounded and reeling after SCORPONOK’s genetic manipulations, teeters on the edge of anarchy and uprising, a situation SOUNDWAVE is only too happy to exploit! When the newly recovered BLASTER uncovers the truth, he finds himself on the endangered species list—courtesy of the all-new, all-deadly MAYHEM ATTACK SQUAD.

Image
You know, these guys


Story

We left issue 91 with shattering revelations about everything ever in the universe in its totality and more. We've had Jhiaxus show up, we've had Grimlock die with Scorponok, we've had all sorts of chaos. So the set up looks pretty promising, but it has a lot to live up to.

Image
So let's start with unrelated things, shall we?


The first storyline we encounter is a bit of an abrupt start: Optimus Prime being attacked by Spike Witwicky/Circuit Smasher, then he isn't, because he has something to say, but the humans don't like him anyway, but maybe they do, oh it's confusing, but maybe not. Anyway, let's skip to Cybertron, shall we?

Image
Oooh, will they fight?


The second, however, is the one that takes up the focus of the entire issue, for once abandoning the multi-plot device for the length of the issue - though repercussions of other narratives are clearly at work here. This is the Nucleon-infused bots' time to shine, as something seems to keep affecting everyone in Cybertron. And Blaster is with no doubt the main player here.

Image
And then there's these guys


As I mentioned, the focus on just one storyline gives it more time to work, but I'm no sure it does that much in any case. The issue at hand is resolved pretty quickly, and the Mayhem Attack Squad are disappointingly introduced for the sole purpose of a fight, it seems. Though I will not say anything as to how it resolves.

Art

This is Wildman's final issue on the series for now, and he has not confirmed whether he will be back or not before issue 100, or the rumoured issue 0. The artwork, inked by Baskerville, is the usual goodness, and by now we've come to recognise the style - it'll be interesting to see what Guidi will do with it. Some of the characters are really well done too, and Bludgeon has yet to be replaced as my top pick from Wildman's work.

Image
He ain't half bad


I apologise for repeating myself every time, but I really do like (Bradley-)Bove's colours in this series, and I will pretty much always gush a little about them. Especially skies and backgrounds. In addition, there is a lot to be said for various aura-like details, such as Spike's glowing energy, the 'red mist' and Blaster's sonic er.. stuff.

Image
Op op gadget Sky Lynx arms!


The artwork is good, as always, and the colours are still my favourite part of the series. It just makes everything looks so much prettier. Or darker. Or whatever it's supposed to look like, even in the midst of heavy action fights, such as in this issue. And the final page is stunning.


Thoughts
Spoilerish ahead

You might guess that I wasn't that much of a fan of this issue, again, and mostly because not that much happened. It felt very similar to the previous one, but without the kick at the end - though there is a minor, if a tad confusing, bringing-in-a-character-we-hadn't-seen-yet moment.

Image
Oh, yeah, they're still doing stuff too


The artwork is as good as usual, and it is the saving point of an otherwise enjoyable but not crucial issue. It addresses the Nucleon issue, and furthers the Earth plot, brings in various spacecraft to Cybertron but seems to forget the revelations from 91. The action is quite nice though, and we get some interesting looks at some of the neglected characters this far.

. :CON: :CON: :CON: out of :CON: :CON: :CON: :CON: :CON:
Re: Transformers ReGeneration One #92 Script (W)Rap (1494352)
Posted by Rodimus Prime on June 11th, 2013 @ 9:55am CDT
Am I the only 1 who thinks Grimlock isn't dead? Scorponok might be, but not Grimlock. I didn't think he was even before 1 of the Dinobots said what he said in the last issue.
Re: Transformers ReGeneration One #92 Script (W)Rap (1494366)
Posted by Va'al on June 11th, 2013 @ 10:27am CDT
Rodimus Prime wrote:Am I the only 1 who thinks Grimlock isn't dead? Scorponok might be, but not Grimlock. I didn't think he was even before 1 of the Dinobots said what he said in the last issue.



I'm pretty sure most readers would agree with the fact that Grimlock, and possibly even Scorponok, might still be alive. Their death scene was a little too trite to be definitive, at least in my opinion, and had a bit of a Gandalf vibe to it. (That would suggest, as you say, that only Grimlock survived.)

The next issue might explore it more, as more of Rodimus' quest is brought to light - and the Dinobots are with him this time.
Re: Transformers ReGeneration One #92 Script (W)Rap (1494703)
Posted by bluecatcinema on June 12th, 2013 @ 2:08pm CDT
Love the cover. It's been too long since Huffer saw some real action. The last time he had anything close to that was in #10 of the original comic, where he smacked Soundwave around.

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