Trailer for Transformers Earthrise Cartoon
Monday, September 28th, 2020 9:05AM CDT
Category: Cartoon NewsPosted by: william-james88 Views: 59,385
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There is also a pretty great shot of Jetfire now fighting against the seekers.
You'll let us know what you think.
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Posted by Shockquakewaveblast on September 28th, 2020 @ 9:19am CDT
Posted by concrusher792 on September 28th, 2020 @ 9:24am CDT
Posted by TulioDude on September 28th, 2020 @ 9:24am CDT
I kinda expected them to update the characters models to match the toys.
I hope we get to see more of Earth in future trailers.The space adventure has potential,though.
Day 272 of waiting for Transformers Armada Masterpiece news.
Posted by Big Grim on September 28th, 2020 @ 10:22am CDT
~ Grim
Posted by First-Aid on September 28th, 2020 @ 11:27am CDT
Big Grim wrote:Hope it'll be better than Siege.
~ Grim
Siege was decent, but I'm looking at this whole trilogy as the parts of a larger "movie". Siege is act 1: introduce characters, some action, hit primary motivations, set up the over-arching theme and plot. For those goals, Siege did adequately.
I really wish that this was getting a DVD release. I live in a VERY rural area and our only internet option is satellite which, of course, has a monthly data "cap" (it says unlimited, but once you go beyond a certain download level, it is slowed to AOL dial-up speeds). In addition. since high-definition is considerably higher in data consumption, I am stuck with horrible graphics and pixelations and it kids of ruins the experience. It would be nice to view it in the 1080p it was filmed in.
Posted by Brokebot on September 28th, 2020 @ 1:52pm CDT
To each his own, I suppose.
Posted by o.supreme on September 28th, 2020 @ 1:53pm CDT
Earthrise looks cool, but it should be noted, it's about the JOURNEY to Earth, I don't expect Earth to be a setting until the very end. The show writers stated the map feature from the ER toys plays in very heavily. I'm not sure how many planets can be explored in 6 episodes, but I guess we'll find out. I don't expect the Ark to Crash on Earth until nearly the very end.
Also, as stated, I know the budget is limited, this works for TF's in many ways because there are so many mold reuses, but how hard would it be to get the correct heads?
I really like this show, but was thoroughly confused when Green ChromiaMoonracer died in Ep 5, if they had just changed her head, it would have been obvious. So now with the mercenary faction, all they had to do was change Exhausts face, not just give him Wheeljacks...
Posted by Tigerhawk7109 on September 28th, 2020 @ 3:05pm CDT
Posted by Lexomatic on September 29th, 2020 @ 10:52am CDT
FWIW, I happen to like the voice performance for this iteration of Megatron: weary and deliberate, rather than scheming and maniacal. His personality tends towards the Animated and Prime iterations.
I continue to be irritated by the slavish use of the toy models, which is very obvious with the hollow, ribbed underside of wings. It's like Energon all over again. What's the logic? Is it a production shortcut? Did Hasbro declare "the video portrayal must match the merchandise, to avoid buyer disappointment"?
The cracks on Prime's chest-windshield aren't convincing -- they resemble fissures in gypsum wallboard. With CG glass, cracks need to be modeled through the translucent depth; a surface texmap doesn't do it.
Posted by First-Aid on September 29th, 2020 @ 3:41pm CDT
Lexomatic wrote:
The cracks on Prime's chest-windshield aren't convincing -- they resemble fissures in gypsum wallboard. With CG glass, cracks need to be modeled through the translucent depth; a surface texmap doesn't do it.
...damnit Jim, I'm a doctor not a CGI programmer!
That whole paragraph is beyond me. Perhaps you'd like to discuss pyelopnephritis?
Posted by Lexomatic on September 30th, 2020 @ 7:24am CDT
First-Aid wrote:Lexomatic wrote:The cracks on Prime's chest-windshield aren't convincing -- they resemble fissures in gypsum wallboard. With CG glass, cracks need to be modeled through the translucent depth; a surface texmap doesn't do it.
...damnit Jim, I'm a doctor not a CGI programmer!
That whole paragraph is beyond me. Perhaps you'd like to discuss pyelopnephritis?
I could -- anatomy/physiology is among my hobbies -- but since Transformers don't have kidneys or, apparently, fuel filters that can get clogged -- I can't see how it's relevant. Not past that one early episode of Robot Chicken, anyway, the PSA in which Prime dies of prostate cancer: "now, we Transformers don't have organic internal organs and can't get cancer, but you do...and you can."
But hey, I'm game (traditional art, CGI and technical writing are also among my hobbies). To expand:
One of the major elements of 3D computer graphics is simulating the appearance of real-world materials: how light bounces off the surface, at what angle and color at each point. Color is easy. Many opaque materials (plastic, metal, stone) are differentiated by their reflectivity ("specularity"), but translucent materials have depth and are characterized by how light refracts when passing through the front and back surfaces. To increase the visual detail of a CG object, you can either augment its physical geometry (number of "polygons" or "polys"), or apply various "maps" to the surface -- and the latter approach is computationally cheaper. There are "texture maps" ("texmaps") which are like decals that apply flat color, and "bump maps" which simulate texture (yes, poor choice of nomenclature by the pioneers) by tweaking the direction that light reflects across the poly.
At 1:02 in the trailer, Optimus is behind Doubledealer. His hest-windshields (a prominent and signature feature of his look) are damaged -- but the CGI technique used is incompatible with the illusion that those panels are made of glass with thickness. I'm sure most of us have experienced a damaged windshield or drinking glass; this doesn't match scratching (as seen on Doubledealer's metal shoulder), nor pitting, nor cracking/fracturing. Both the shape and color are wrong; this feels like the amateur failing of "draw what you think it looks like" rather than "actually look at your model."
The depiction is thick white lines across a blue background, which IMHO looks like gouges across a layered material like wallboard, foamcore board, framing mat board, or slate. Conversely, a crack across glass exhibits distinctive angles and junctions, and is visible by the way it changes refraction -- it adds surfaces that bend the light a few extra times. You can't entirely fake that with a texmap, but you can do better than this.
This isn't the only questionable technique in this production, IMHO. Every surface on every character is damaged, except for the faces of the female Autobots -- that also jumps out at me.
Posted by First-Aid on September 30th, 2020 @ 6:11pm CDT
Lexomatic wrote:First-Aid wrote:Lexomatic wrote:The cracks on Prime's chest-windshield aren't convincing -- they resemble fissures in gypsum wallboard. With CG glass, cracks need to be modeled through the translucent depth; a surface texmap doesn't do it.
...damnit Jim, I'm a doctor not a CGI programmer!
That whole paragraph is beyond me. Perhaps you'd like to discuss pyelopnephritis?
I could -- anatomy/physiology is among my hobbies -- but since Transformers don't have kidneys or, apparently, fuel filters that can get clogged -- I can't see how it's relevant. Not past that one early episode of Robot Chicken, anyway, the PSA in which Prime dies of prostate cancer: "now, we Transformers don't have organic internal organs and can't get cancer, but you do...and you can."
But hey, I'm game (traditional art, CGI and technical writing are also among my hobbies). To expand:
One of the major elements of 3D computer graphics is simulating the appearance of real-world materials: how light bounces off the surface, at what angle and color at each point. Color is easy. Many opaque materials (plastic, metal, stone) are differentiated by their reflectivity ("specularity"), but translucent materials have depth and are characterized by how light refracts when passing through the front and back surfaces. To increase the visual detail of a CG object, you can either augment its physical geometry (number of "polygons" or "polys"), or apply various "maps" to the surface -- and the latter approach is computationally cheaper. There are "texture maps" ("texmaps") which are like decals that apply flat color, and "bump maps" which simulate texture (yes, poor choice of nomenclature by the pioneers) by tweaking the direction that light reflects across the poly.
At 1:02 in the trailer, Optimus is behind Doubledealer. His hest-windshields (a prominent and signature feature of his look) are damaged -- but the CGI technique used is incompatible with the illusion that those panels are made of glass with thickness. I'm sure most of us have experienced a damaged windshield or drinking glass; this doesn't match scratching (as seen on Doubledealer's metal shoulder), nor pitting, nor cracking/fracturing. Both the shape and color are wrong; this feels like the amateur failing of "draw what you think it looks like" rather than "actually look at your model."
The depiction is thick white lines across a blue background, which IMHO looks like gouges across a layered material like wallboard, foamcore board, framing mat board, or slate. Conversely, a crack across glass exhibits distinctive angles and junctions, and is visible by the way it changes refraction -- it adds surfaces that bend the light a few extra times. You can't entirely fake that with a texmap, but you can do better than this.
This isn't the only questionable technique in this production, IMHO. Every surface on every character is damaged, except for the faces of the female Autobots -- that also jumps out at me.
Weird. Now that you mention it, I can see it. Cool! Maybe this isn't final version and there is still some "tweaking" to do?
Posted by just_aCloud on December 8th, 2020 @ 3:59pm CST
Nicely explained and yes the "fake cracks" caught my eye as well. For some reason I think it's kinda cute though.Lexomatic wrote:One of the major elements of 3D computer graphics is simulating the appearance of real-world materials: how light bounces off the surface, at what angle and color at each point. Color is easy. Many opaque materials (plastic, metal, stone) are differentiated by their reflectivity ("specularity"), but translucent materials have depth and are characterized by how light refracts when passing through the front and back surfaces. To increase the visual detail of a CG object, you can either augment its physical geometry (number of "polygons" or "polys"), or apply various "maps" to the surface -- and the latter approach is computationally cheaper. There are "texture maps" ("texmaps") which are like decals that apply flat color, and "bump maps" which simulate texture (yes, poor choice of nomenclature by the pioneers) by tweaking the direction that light reflects across the poly.
At 1:02 in the trailer, Optimus is behind Doubledealer. His hest-windshields (a prominent and signature feature of his look) are damaged -- but the CGI technique used is incompatible with the illusion that those panels are made of glass with thickness. I'm sure most of us have experienced a damaged windshield or drinking glass; this doesn't match scratching (as seen on Doubledealer's metal shoulder), nor pitting, nor cracking/fracturing. Both the shape and color are wrong; this feels like the amateur failing of "draw what you think it looks like" rather than "actually look at your model."
The depiction is thick white lines across a blue background, which IMHO looks like gouges across a layered material like wallboard, foamcore board, framing mat board, or slate. Conversely, a crack across glass exhibits distinctive angles and junctions, and is visible by the way it changes refraction -- it adds surfaces that bend the light a few extra times. You can't entirely fake that with a texmap, but you can do better than this.
This isn't the only questionable technique in this production, IMHO. Every surface on every character is damaged, except for the faces of the female Autobots -- that also jumps out at me.