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Crowbar

PostPosted: Mon Aug 06, 2018 9:34 pm
by ctrlFrequency
Name: Crowbar
Allegiance: Decepticon
Sub-Group: Dreads
Function: Secured Entry Override Specialist
Alt. mode: Modified Security Detail Style Black Chevrolet Suburban SUV
Weapons: Nanotech Sentries, Plasma Rifle (usable on both modes, deploys from cargo area in alt mode), Dual Spiked Energon Charged Spears
Height: 26 ft/8m
Quote: "You will never know..."

Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 6
Endurance: 4
Courage: 7
Firepower: 9
Accuracy: 6
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 5


Profile: Crowbar’s official title may be Secured Entry Override Specialist, but what that really means... he’s a B&E guy, breaking and entering is his specialty. Be it hacking computers, overriding locks, safecracking... you want in it, he can open it.

Before the war he was a thief, honing his skills at B&E by stealing valuables. This lead him to work on perfecting all kinds of entry, even common manual locks, and, of course, computer systems.

Though he is fully competent for hacking computers, his forte lies in hacking security to gain entry, most often in buildings. He prefers to bypass locks than dig for info.

But popping locks is what gets his engines revving. The thrill of lockpicking and code cracking is what he lives for.

He also excels in hacking security cameras, taking over them to use as his eyes.


Abilities: Sometimes… you have to go through the door. Sometimes you can disable it. No matter what, Crowbar is prepared for it.

He has the strength to brute force his way through a door. Often he resorts to that method if overriding the lock and the security fails. But it is his last resort.

His Nanotech Sentries are very small orbs that he deploys as “look outs” when breaking in or doing undercover work where they may need eyes behind them. Equipped with cameras to send back visuals.

They attach to a surface, usually a wall if available, higher up and out of the line of sight.
Nano technology allows them to remain near invisible to electronic detection and the perchance to stay above line of sight (and in dark or shadows) makes them overlooked easily.

Once they detect a hostile, they alert Crowbar and open fire with plasma beam lasers. These generally do not cause much damage at all, but create confusion, distraction, and are a bit annoying.


His Plasma rifles fires a concentrated beam of plasma.

The energon charged spiked Spears (there are two of them) are generally his weapons of choice. They remain hidden in a compartment on his back. The dual ended spears are shorter than what most commonly consider spear length, and usually tossed more like throwing knives, with a sharp point on both ends. When stored they retract into the thicker, spiked center of the weapon (for space saving), extending when removed.

They have a slight charge, mainly sending a quick shock to the target on impact, though the shock causes no lasting damage.

He is above average on melee and accuracy. Though he really shines in security system overriding and lockpicking, he can stand his own in combat. He is quick and can dodge well, allowing him to avoid hits and escape situations.

He has hardwires that retract to behind his cranial unit, used for hacking security systems that can't be done remotely. They don't fully retract when not in use, however, they don't flop around and generally look unobtrusive.

Crowbar also boasts an unusual facial feature. He has a second set of optics immediately above his normal optics. These optics allow him a wider field of vision and can also be switched to an infrared mode allowing him to see in low light.

Weaknesses: He can be a bit of a greedy mech. His roots as a thief make it hard to resist something of value that may cross his path.