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Re: The State of HMW (on-going updates)

PostPosted: Sat Sep 15, 2018 3:11 pm
by ZeroWolf
I just noticed the new banner the game has, don't know who to thank for it but it's quite nifty if I do say so :D

Re: The State of HMW (on-going updates)

PostPosted: Sat Sep 15, 2018 3:13 pm
by Wingz
ZeroWolf wrote:I just noticed the new banner the game has, don't know who to thank for it but it's quite nifty if I do say so :D


*goes to look* ... :shock:

Well spotted :lol: That is nice, indeed!

Re: The State of HMW (on-going updates)

PostPosted: Sun Sep 16, 2018 2:39 pm
by Seibertron
Wingz wrote:
ZeroWolf wrote:I just noticed the new banner the game has, don't know who to thank for it but it's quite nifty if I do say so :D


*goes to look* ... :shock:

Well spotted :lol: That is nice, indeed!


thanks! I've been wanting to update that 15 year old logo for quite a long time!

Re: The State of HMW (on-going updates)

PostPosted: Wed Sep 26, 2018 8:01 pm
by Burn
I've just gone through and deactivated a couple of missions in the hopes of pushing out the 3-7 Wabbit mission more often.

This may result in some funny results. I do apologise for that.

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 3:51 pm
by Burn
Finally got around to it ...

Image

Note: It doesn't matter that the numbers don't make up with Psychout's map. They're database ID's. Also, these don't do anything at the moment. More or less just laying ground work for down the track.

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 3:53 pm
by Burn
Inferno:Treason has been changed from 9-11 to 8-11 in the hopes of attracting more participants or generating something different. It was the only 9-11 mission in the system.

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 5:35 pm
by Psychout
Burn wrote:Finally got around to it ...

Image

Note: It doesn't matter that the numbers don't make up with Psychout's map. They're database ID's. Also, these don't do anything at the moment. More or less just laying ground work for down the track.

But we can still track the results, even if it's done manually, right?

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 6:23 pm
by Burn
Psychout wrote:But we can still track the results, even if it's done manually, right?

Yep. That new mission of yours I've added is set to Vos.

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 7:46 pm
by steve2275
Burn wrote:Inferno:Treason has been changed from 9-11 to 8-11 in the hopes of attracting more participants or generating something different. It was the only 9-11 mission in the system.

I like it ;)^

Re: The State of HMW (on-going updates)

PostPosted: Sat Oct 06, 2018 8:31 pm
by Burn
steve2275 wrote:
Burn wrote:Inferno:Treason has been changed from 9-11 to 8-11 in the hopes of attracting more participants or generating something different. It was the only 9-11 mission in the system.

I like it ;)^

I noticed it too! More participants on both sides

Re: The State of HMW (on-going updates)

PostPosted: Thu Oct 25, 2018 11:09 am
by Optimus_Prime007
Burn wrote:
steve2275 wrote:
Burn wrote:Inferno:Treason has been changed from 9-11 to 8-11 in the hopes of attracting more participants or generating something different. It was the only 9-11 mission in the system.

I like it ;)^

I noticed it too! More participants on both sides



I am glad this change was made! My favorite mission for my level 8, xp payout wise.

Re: The State of HMW (on-going updates)

PostPosted: Thu Nov 01, 2018 3:06 am
by Burn
For those of you that have Pumpkins, please let me know if they don't behave correctly (e.g. they may not do anything, their tactic may not engage etc).

I tried something else behind the scenes which I DON'T think should affect existing characters, but for now it's out of rotation until Christmas day when it's supposed to re-enter rotation as "Rare".

Re: The State of HMW (on-going updates)

PostPosted: Thu Nov 01, 2018 5:29 am
by Bun-Bun
All of mine just went through missions and performed about as well as usual

Re: The State of HMW (on-going updates)

PostPosted: Sun Dec 30, 2018 7:15 pm
by Burn
Just so people are aware of what's going on and what I've done ...

If you see a Rusty Shovel alt mode go a bit nuts with ramming, that would be because we're determining the values of the Action/Target rounds of alt modes. You may see them do other things as well for a week or two.

Some of you may also have seen Tankules in missions.

Tankules is unique in that it has THREE tactics. Ram, Repair and Strafe. Adding a third tactic was ridiculously simple, to the point I probably could add a fourth and fifth (and so on if the others worked).

Now let me shoot down the excitement. Triple tactic alts won't be joining the game any time soon, simply because you could easily reach level 12, and the coding for missions does not allow for level 12+. The arena probably does, but do we really want to see level 12 in the arena only when we could see them in missions handing out all that sweet sweet XP?

Don't worry though, they will hopefully be added eventually, but a few things need to change before that happens.

Re: The State of HMW (on-going updates)

PostPosted: Sun Dec 30, 2018 11:03 pm
by steve2275

Re: The State of HMW (on-going updates)

PostPosted: Fri Jan 11, 2019 12:49 pm
by Psychout
To keep everyone up to date:

The Autobots have an ongoing issue with their altmode rotator where a large selection of Common alts are not showing up at all in their rotation.

As a temporary fix, I have edited a selection of roughly 30 alts of various classes from Common to Core so they should now have a minimal selection from each at least.

If there are any further issues with alts, please contact me directly via PM or leave a message in the thread I began in Iacon.

(Also, the Vicious Flying Monster Class' Avoid tactic is cheaper now.)