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Level exp cap vs upgrades

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Level exp cap vs upgrades

Postby sumowrestler » Wed Feb 27, 2019 12:36 am

Weapon: Saber Blade
I just found an alt which breaks the exp level minimum cap. By upgrades, drone 11 should be high end L2 but due to the exp cap, it is technically L3.

https://www.seibertron.com/heavymetalwa ... r_id=85771

I always thought the battleship class was expensive to build.
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Re: Level exp cap vs upgrades

Postby steve2275 » Wed Feb 27, 2019 1:12 am

Motto: "it may not get better
but it wont get any worse"
sumowrestler wrote:I just found an alt which breaks the exp level minimum cap. By upgrades, drone 11 should be high end L2 but due to the exp cap, it is technically L3.

https://www.seibertron.com/heavymetalwa ... r_id=85771

I always thought the battleship class was expensive to build.

i hope you join the autoboot navy
I prefer upgrades for level rather than xp
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
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Re: Level exp cap vs upgrades

Postby sumowrestler » Wed Feb 27, 2019 1:17 am

Weapon: Saber Blade
Here is another alt mode which is upper L2 by upgrades but L3 by cap.

https://www.seibertron.com/heavymetalwa ... r_id=85776

Light Rescue Vehicle
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Re: Level exp cap vs upgrades

Postby Psychout » Wed Feb 27, 2019 1:22 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Level cap only kicks in when you reset.
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Re: Level exp cap vs upgrades

Postby sumowrestler » Wed Feb 27, 2019 1:37 am

Weapon: Saber Blade
Psychout wrote:Level cap only kicks in when you reset.

My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.
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Re: Level exp cap vs upgrades

Postby Psychout » Wed Feb 27, 2019 1:54 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
sumowrestler wrote:
Psychout wrote:Level cap only kicks in when you reset.

My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.

So it means their XP has hit the level cap for 3. Your reset activated the cap so they are now level 3 regardless of how many upgrades you give them.
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Re: Level exp cap vs upgrades

Postby Bun-Bun » Wed Feb 27, 2019 6:38 am

You'll have that issue with any Alt mode.
Once you reach the cap, even with 0 upgrades, you will be forced into that level

Tammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000 - ??? XP


As far as I know these cannot be changed except at the programmer level.
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.

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Re: Level exp cap vs upgrades

Postby Psychout » Wed Feb 27, 2019 6:44 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Bun-Bun wrote:You'll have that issue with any Alt mode.
Once you reach the cap, even with 0 upgrades, you will be forced into that level

Tammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000+ XP


As far as I know these cannot be changed except at the programmer level.
Fixed it for you, level 7 and up doesn't have a cap.
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Re: Level exp cap vs upgrades

Postby Burn » Wed Feb 27, 2019 2:00 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bun-Bun wrote:As far as I know these cannot be changed except at the programmer level.

da
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Re: Level exp cap vs upgrades

Postby sprockitz » Fri Mar 01, 2019 6:27 pm

in my opinion all levels should be xp based, the fact that level has an exponential effect on xp makes it really annoying when people play down levels.
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Re: Level exp cap vs upgrades

Postby Psychout » Fri Mar 01, 2019 7:24 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
I think most are in agreement there. The issue was always that the xp required varies massively depending on build style so the caps ended at 7.

I'd prefer to see a no-return function for the top levels where once you level up you're stuck there and can't level down again, but it would also need a 'level up' warning to prevent accidents.
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Re: Level exp cap vs upgrades

Postby Bun-Bun » Fri Mar 01, 2019 8:09 pm

I made this some time ago before Psych started adding more tactics but it's probably still fairly accurate...

Untitled.png
All XP costs in thousands


It kind of looks like the caps were designed to roughly (ok VERY-roughly-to-not-really toward the end) follow the most expensive Actionmaster build for each level
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